ULRE/src/SceneGraph/Vulkan/VKMaterialParameters.cpp

87 lines
1.8 KiB
C++

#include<hgl/graph/VKMaterialParameters.h>
#include<hgl/graph/VKMaterialDescriptorSets.h>
#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKDescriptorSets.h>
VK_NAMESPACE_BEGIN
MaterialParameters::MaterialParameters(const MaterialDescriptorSets *_mds,const DescriptorSetsType &type,DescriptorSet *ds)
{
mds=_mds;
ds_type=type;
descriptor_sets=ds;
}
MaterialParameters::~MaterialParameters()
{
delete descriptor_sets;
}
bool MaterialParameters::BindUBO(const AnsiString &name,DeviceBuffer *ubo,bool dynamic)
{
if(name.IsEmpty()||!ubo)
return(false);
const int index=mds->GetUBO(name,dynamic);
if(index<0)
return(false);
if(!descriptor_sets->BindUBO(index,ubo,dynamic))
return(false);
return(true);
}
bool MaterialParameters::BindSSBO(const AnsiString &name,DeviceBuffer *ssbo,bool dynamic)
{
if(name.IsEmpty()||!ssbo)
return(false);
const int index=mds->GetSSBO(name,dynamic);
if(index<0)
return(false);
if(!descriptor_sets->BindSSBO(index,ssbo,dynamic))
return(false);
return(true);
}
bool MaterialParameters::BindSampler(const AnsiString &name,Texture *tex,Sampler *sampler)
{
if(name.IsEmpty()||!tex||!sampler)
return(false);
const int index=mds->GetSampler(name);
if(index<0)
return(false);
if(!descriptor_sets->BindSampler(index,tex,sampler))
return(false);
return(true);
}
bool MaterialParameters::BindInputAttachment(const AnsiString &name,ImageView *iv)
{
if(name.IsEmpty()||!iv)
return(false);
const int index=mds->GetAttachment(name);
if(index<0)
return(false);
if(!descriptor_sets->BindInputAttachment(index,iv))
return(false);
return(true);
}
void MaterialParameters::Update()
{
descriptor_sets->Update();
}
VK_NAMESPACE_END