ULRE/inc/hgl/shadergen/ShaderCreater.h

56 lines
1.1 KiB
C++

#ifndef HGL_SHADER_CREATER_INCLUDE
#define HGL_SHADER_CREATER_INCLUDE
#include<hgl/shadergen/ShaderDescriptorManager.h>
SHADERGEN_NAMESPACE_BEGIN
class ShaderCreater
{
VkShaderStageFlagBits shader_stage; ///<着色器阶段
protected:
AnsiString shader_codes;
AnsiString output_struct;
AnsiString final_shader;
protected:
virtual void ProcHeader(){}
virtual void ProcInput();
virtual void ProcOutput();
public:
ShaderDescriptorManager sdm;
VkShaderStageFlagBits GetShaderStage()const{return shader_stage;}
public:
ShaderCreater(VkShaderStageFlagBits ss):sdm(ss)
{
shader_stage=ss;
}
virtual ~ShaderCreater()=default;
int AddOutput(const VAT &type,const AnsiString &name);
int AddOutput(const AnsiString &type,const AnsiString &name);
void SetShaderCodes(const AnsiString &str)
{
shader_codes=str;
}
const AnsiString &GetOutputStruct()const{return output_struct;}
bool CreateShader(ShaderCreater *);
bool CompileToSPV();
};//class ShaderCreater
SHADERGEN_NAMESPACE_END
#endif//HGL_SHADER_CREATER_INCLUDE