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ULRE/inc/hgl/graph
History
hyzboy d94e6dee6c use ShaderResource instead ShaderParse
2020-06-09 19:40:08 +08:00
..
material
清除旧的Shader处理代码
2020-06-06 16:38:31 +08:00
shader
use ShaderResource instead ShaderParse
2020-06-09 19:40:08 +08:00
text
分离VKDebugOut以及VKProperties
2019-11-06 20:52:09 +08:00
vulkan
use ShaderResource instead ShaderParse
2020-06-09 19:40:08 +08:00
InlineGeometry.h
AxisCreateInfo/CubeCreateInfo增加新的构造函数,直接支持AABB
2020-06-03 17:39:36 +08:00
Light.h
初步添加SceneGraph文件
2019-05-21 21:28:33 +08:00
RenderableInstance.h
全面使用MaterialInstance封装Material与DescriptorSets
2020-01-20 20:00:03 +08:00
RenderList.h
全面使用MaterialInstance封装Material与DescriptorSets
2020-01-20 20:00:03 +08:00
SceneDB.h
全面使用MaterialInstance封装Material与DescriptorSets
2020-01-20 20:00:03 +08:00
SceneNode.h
GetObject改名为GetListObject,以避免和Window的GetObject宏冲突
2019-06-12 16:13:35 +08:00
SceneOrient.h
SceneNode矩阵变换,以及使用PushConstants传递LocalToWorld绘制成功
2019-05-29 21:48:56 +08:00
Spline.cpp
分离VKDebugOut以及VKProperties
2019-11-06 20:52:09 +08:00
Spline.h
分离VKDebugOut以及VKProperties
2019-11-06 20:52:09 +08:00
TileData.h
分离VKDebugOut以及VKProperties
2019-11-06 20:52:09 +08:00
VertexBuffer.h
support new BaseString
2020-04-24 21:21:55 +08:00
VertexBufferCreater.h
初次的自动化创建Renderable
2019-05-22 18:10:13 +08:00
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