100 lines
2.3 KiB
C++
100 lines
2.3 KiB
C++
#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKSemaphore.h>
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#include<hgl/graph/VKCommandBuffer.h>
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VK_NAMESPACE_BEGIN
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GPUDevice::GPUDevice(VkDevAttr *da)
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{
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attr=da;
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}
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GPUDevice::~GPUDevice()
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{
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delete attr;
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}
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VkCommandBuffer GPUDevice::CreateCommandBuffer(const AnsiString &name)
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{
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if(!attr->cmd_pool)
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return(VK_NULL_HANDLE);
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CommandBufferAllocateInfo cmd;
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cmd.commandPool =attr->cmd_pool;
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cmd.level =VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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cmd.commandBufferCount =1;
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VkCommandBuffer cmd_buf;
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VkResult res=vkAllocateCommandBuffers(attr->device,&cmd,&cmd_buf);
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if(res!=VK_SUCCESS)
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return(VK_NULL_HANDLE);
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#ifdef _DEBUG
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if(attr->debug_utils)
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attr->debug_utils->SetCommandBuffer(cmd_buf,name);
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#endif//_DEBUG
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return cmd_buf;
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}
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RenderCmdBuffer *GPUDevice::CreateRenderCommandBuffer(const AnsiString &name)
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{
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VkCommandBuffer cb=CreateCommandBuffer(name);
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if(cb==VK_NULL_HANDLE)return(nullptr);
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return(new RenderCmdBuffer(attr,cb));
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}
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TextureCmdBuffer *GPUDevice::CreateTextureCommandBuffer(const AnsiString &name)
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{
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VkCommandBuffer cb=CreateCommandBuffer(name);
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if(cb==VK_NULL_HANDLE)return(nullptr);
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return(new TextureCmdBuffer(attr,cb));
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}
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/**
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* 创建栅栏
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* @param create_signaled 是否创建初始信号
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*/
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Fence *GPUDevice::CreateFence(bool create_signaled)
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{
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FenceCreateInfo fenceInfo(create_signaled?VK_FENCE_CREATE_SIGNALED_BIT:0);
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VkFence fence;
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if(vkCreateFence(attr->device, &fenceInfo, nullptr, &fence)!=VK_SUCCESS)
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return(nullptr);
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return(new Fence(attr->device,fence));
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}
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Semaphore *GPUDevice::CreateGPUSemaphore()
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{
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SemaphoreCreateInfo SemaphoreCreateInfo;
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VkSemaphore sem;
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if(vkCreateSemaphore(attr->device, &SemaphoreCreateInfo, nullptr, &sem)!=VK_SUCCESS)
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return(nullptr);
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return(new Semaphore(attr->device,sem));
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}
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DeviceQueue *GPUDevice::CreateQueue(const uint32_t fence_count,const bool create_signaled)
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{
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if(fence_count<=0)return(nullptr);
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Fence **fence_list=new Fence *[fence_count];
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for(uint32_t i=0;i<fence_count;i++)
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fence_list[i]=CreateFence(create_signaled);
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return(new DeviceQueue(attr->device,attr->graphics_queue,fence_list,fence_count));
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}
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VK_NAMESPACE_END
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