163 lines
3.2 KiB
C++

#ifndef HGL_GRAPH_VULKAN_INCLUDE
#define HGL_GRAPH_VULKAN_INCLUDE
#include<hgl/type/List.h>
#include<hgl/math/Math.h>
#include<iostream>
#include<hgl/graph/vulkan/VKNamespace.h>
#include<hgl/graph/vulkan/VKFormat.h>
#include<hgl/graph/vulkan/VKPrimivate.h>
VK_NAMESPACE_BEGIN
using CharPointerList=hgl::List<const char *>;
class Instance;
class PhysicalDevice;
class Device;
struct DeviceAttribute;
class ImageView;
class Framebuffer;
struct Swapchain;
class RenderTarget;
class SwapchainRenderTarget;
class Texture;
class Texture1D;
class Texture1DArray;
class Texture2D;
class Texture2DArray;
class Texture3D;
class TextureCubemap;
class TextureCubemapArray;
class Sampler;
class Memory;
class Buffer;
struct BufferData;
class VertexAttribBuffer;
using VAB=VertexAttribBuffer;
class IndexBuffer;
class CommandBuffer;
class RenderPass;
class Fence;
class Semaphore;
class DescriptorSetLayoutCreater;
struct ShaderStage;
class ShaderResource;
class ShaderModule;
class VertexShaderModule;
class Material;
class MaterialInstance;
class PipelineLayout;
struct PipelineData;
class Pipeline;
class DescriptorSets;
class VertexAttributeBinding;
class Renderable;
class Database;
enum class SharingMode
{
Exclusive = 0,
Concurrent
};//
enum ImageTiling
{
Optimal=0,
Linear
};//
enum IndexType
{
U16=0,
U32
};
enum class ShaderStageBit
{
Vertex =VK_SHADER_STAGE_VERTEX_BIT,
TessControl =VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
TessEval =VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
Geometry =VK_SHADER_STAGE_GEOMETRY_BIT,
Fragment =VK_SHADER_STAGE_FRAGMENT_BIT,
Compute =VK_SHADER_STAGE_COMPUTE_BIT
};//enum class ShaderStageBit
inline const uint GetShaderCountByBits(const uint32_t bits)
{
uint comp=(uint)VK_SHADER_STAGE_VERTEX_BIT;
uint result=0;
for(uint i=0;i<6;i++)
{
if(bits&comp)
++result;
comp<<=1;
}
return result;
}
/**
* max-lengths:
*
256 bytes: nvidia,arm
128 bytes: amd,intel,powervr,adreno
*/
struct PushConstant
{
Matrix4f local_to_world;
};
constexpr uint32_t MAX_PUSH_CONSTANT_BYTES=sizeof(PushConstant);
inline void copy(VkExtent3D &e3d,const VkExtent2D &e2d,const uint32 depth=1)
{
e3d.width =e2d.width;
e3d.height =e2d.height;
e3d.depth =depth;
}
inline void debug_out(const hgl::List<VkLayerProperties> &layer_properties)
{
const int property_count=layer_properties.GetCount();
if(property_count<=0)return;
const VkLayerProperties *lp=layer_properties.GetData();
for(int i=0;i<property_count;i++)
{
std::cout<<"Layer Propertyes ["<<i<<"] : "<<lp->layerName<<" desc: "<<lp->description<<std::endl;
++lp;
}
}
inline void debug_out(const hgl::List<VkExtensionProperties> &extension_properties)
{
const int extension_count=extension_properties.GetCount();
if(extension_count<=0)return;
VkExtensionProperties *ep=extension_properties.GetData();
for(int i=0;i<extension_count;i++)
{
std::cout<<"Extension Propertyes ["<<i<<"] : "<<ep->extensionName<<" ver: "<<ep->specVersion<<std::endl;
++ep;
}
}
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_INCLUDE