22 lines
1.4 KiB
C++
22 lines
1.4 KiB
C++
#pragma once
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#include"VK.h"
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VK_NAMESPACE_BEGIN
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class Shader
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{
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public:
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};//class Shader
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VkShaderModule CreateShaderModule(VkDevice device,const uint32_t *spv_data,const uint32_t spv_size,const VkShaderStageFlagBits shader_stage_bit);
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inline VkShaderModule CreateVertexShader (VkDevice device,const uint32_t *spv_data,const uint32_t spv_size) { return CreateShaderModule(device,spv_data,spv_size,VK_SHADER_STAGE_VERTEX_BIT); }
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inline VkShaderModule CreateFragmentShader (VkDevice device,const uint32_t *spv_data,const uint32_t spv_size) { return CreateShaderModule(device,spv_data,spv_size,VK_SHADER_STAGE_FRAGMENT_BIT); }
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inline VkShaderModule CreateGeometryShader (VkDevice device,const uint32_t *spv_data,const uint32_t spv_size) { return CreateShaderModule(device,spv_data,spv_size,VK_SHADER_STAGE_GEOMETRY_BIT); }
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inline VkShaderModule CreateTessCtrlShader (VkDevice device,const uint32_t *spv_data,const uint32_t spv_size) { return CreateShaderModule(device,spv_data,spv_size,VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT); }
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inline VkShaderModule CreateTessEvalShader (VkDevice device,const uint32_t *spv_data,const uint32_t spv_size) { return CreateShaderModule(device,spv_data,spv_size,VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT); }
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inline VkShaderModule CreateComputeShader (VkDevice device,const uint32_t *spv_data,const uint32_t spv_size) { return CreateShaderModule(device,spv_data,spv_size,VK_SHADER_STAGE_COMPUTE_BIT); }
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VK_NAMESPACE_END
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