32 lines
598 B
C++
32 lines
598 B
C++
#pragma once
|
|
#include<hgl/graph/SceneNode.h>
|
|
|
|
namespace hgl
|
|
{
|
|
namespace graph
|
|
{
|
|
/**
|
|
* 场景管理器<Br>
|
|
* 管理一个场景中的所有资源与场景节点
|
|
*/
|
|
class SceneManager
|
|
{
|
|
SceneNode *root_node;
|
|
|
|
|
|
|
|
public:
|
|
|
|
SceneNode *GetSceneRoot() {return root_node;}
|
|
const SceneNode *GetSceneRoot()const{return root_node;}
|
|
|
|
const uint GetNodeCount()const { return node_list.GetCount(); }
|
|
|
|
public:
|
|
|
|
|
|
|
|
};//class SceneManager
|
|
}//namespace graph
|
|
}//namespace hgl
|