48 lines
993 B
C++
48 lines
993 B
C++
#ifndef HGL_GRAPH_SHADER_NODE_TEXTURE_INCLUDE
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#define HGL_GRAPH_SHADER_NODE_TEXTURE_INCLUDE
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#include<hgl/graph/shader/node/vector.h>
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#include<hgl/graph/shader/node/inout.h>
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BEGIN_SHADER_NODE_NAMESPACE
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class texture1D:public InputOutput
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{
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public:
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texture1D():InputOutput("texture1D")
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{
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SHADER_INPUT_PARAM(U,FLOAT1)
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}
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};//class texture1D:public InputOutput
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class texture2D:public InputOutput
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{
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public:
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texture2D():InputOutput("texture2D")
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{
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SHADER_INPUT_PARAM(UV,FLOAT2)
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}
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};//class texture2D:public InputOutput
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class texture3D:public InputOutput
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{
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public:
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texture3D():InputOutput("texture3D")
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{
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SHADER_INPUT_PARAM(UVD,FLOAT3)
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}
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};//class texture3D:public InputOutput
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class textureCube:public InputOutput
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{
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public:
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textureCube():InputOutput("textureCube")
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{
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SHADER_INPUT_PARAM(XYZ,FLOAT3)
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}
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};//class TextureCube:public InputOutput
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END_SHADER_NODE_NAMESPACE
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#endif//HGL_GRAPH_SHADER_NODE_TEXTURE_INCLUDE
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