78 lines
1.7 KiB
C++
78 lines
1.7 KiB
C++
#pragma once
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VK_NAMESPACE_BEGIN
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class VABList
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{
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uint32_t vab_count;
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VkBuffer *vab_list;
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VkDeviceSize *vab_offset;
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uint32_t write_count;
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friend class RenderCmdBuffer;
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public:
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VABList(const uint32 bc)
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{
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vab_count=bc;
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vab_list=new VkBuffer[vab_count];
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vab_offset=new VkDeviceSize[vab_count];
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write_count=0;
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}
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~VABList()
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{
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delete[] vab_offset;
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delete[] vab_list;
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}
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void Restart()
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{
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write_count=0;
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}
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const bool IsFull()const
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{
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return write_count>=vab_count;
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}
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bool Add(const VkBuffer buf,const VkDeviceSize offset)
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{
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if(IsFull())
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{
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//如果在这里出现错误,一般是材质的VertexInput与实现要使用的不匹配。很多时候是由于引擎自动添加的VertexInput但材质里没有。
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//比较典型的情况是创建材质时设置了不需要L2W,但实际又进行了传递
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return(false); //列表已满
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}
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vab_list[write_count]=buf;
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vab_offset[write_count]=offset;
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++write_count;
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return(true);
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}
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bool Add(const VkBuffer *buf,const VkDeviceSize *offset,const uint32_t count)
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{
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if(!buf||!offset||!count)
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return(false);
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if(write_count+count>vab_count)
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return(false); //列表已满
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hgl_cpy(vab_list +write_count,buf, count);
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if(offset)
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hgl_cpy(vab_offset+write_count,offset,count);
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else
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hgl_set<VkDeviceSize>(vab_offset+write_count,VkDeviceSize(0),count);
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write_count+=count;
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return(true);
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}
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};//class VABList
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VK_NAMESPACE_END
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