ULRE/src/RenderDevice/Vulkan/VKDevice.cpp
2019-11-26 00:33:24 +08:00

123 lines
3.0 KiB
C++

#include<hgl/graph/vulkan/VKDevice.h>
#include<hgl/type/Pair.h>
#include<hgl/graph/vulkan/VKSemaphore.h>
#include<hgl/graph/vulkan/VKTexture.h>
#include<hgl/graph/vulkan/VKImageView.h>
#include<hgl/graph/vulkan/VKCommandBuffer.h>
//#include<hgl/graph/vulkan/VKDescriptorSet.h>
#include<hgl/graph/vulkan/VKRenderPass.h>
#include<hgl/graph/vulkan/VKFramebuffer.h>
#include<hgl/graph/vulkan/VKShaderModuleManage.h>
#include<hgl/graph/vulkan/VKDescriptorSets.h>
VK_NAMESPACE_BEGIN
Device::Device(DeviceAttribute *da)
{
attr=da;
textureSQ=nullptr;
texture_cmd_buf=nullptr;
swapchain=nullptr;
swapchainRT=nullptr;
Resize(attr->surface_caps.currentExtent);
}
Device::~Device()
{
SAFE_CLEAR(swapchainRT);
SAFE_CLEAR(swapchain);
SAFE_CLEAR(textureSQ);
SAFE_CLEAR(texture_cmd_buf);
delete attr;
}
bool Device::Resize(const VkExtent2D &extent)
{
SAFE_CLEAR(swapchainRT);
SAFE_CLEAR(swapchain);
SAFE_CLEAR(textureSQ);
SAFE_CLEAR(texture_cmd_buf);
attr->Refresh();
if(!CreateSwapchain(extent))
return(false);
texture_cmd_buf=CreateCommandBuffer(extent,0);
textureSQ=new SubmitQueue(this,attr->graphics_queue,1);
swapchainRT=new SwapchainRenderTarget(this,swapchain);
return(true);
}
CommandBuffer *Device::CreateCommandBuffer(const VkExtent2D &extent,const uint32_t atta_count)
{
if(!attr->cmd_pool)
return(nullptr);
VkCommandBufferAllocateInfo cmd;
cmd.sType =VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
cmd.pNext =nullptr;
cmd.commandPool =attr->cmd_pool;
cmd.level =VK_COMMAND_BUFFER_LEVEL_PRIMARY;
cmd.commandBufferCount =1;
VkCommandBuffer cmd_buf;
VkResult res=vkAllocateCommandBuffers(attr->device,&cmd,&cmd_buf);
if(res!=VK_SUCCESS)
return(nullptr);
return(new CommandBuffer(attr->device,extent,atta_count,attr->cmd_pool,cmd_buf));
}
/**
* 创建栅栏
* @param create_signaled 是否创建初始信号
*/
Fence *Device::CreateFence(bool create_signaled)
{
VkFenceCreateInfo fenceInfo;
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.pNext = nullptr;
fenceInfo.flags = create_signaled?VK_FENCE_CREATE_SIGNALED_BIT:0;
VkFence fence;
if(vkCreateFence(attr->device, &fenceInfo, nullptr, &fence)!=VK_SUCCESS)
return(nullptr);
return(new Fence(attr->device,fence));
}
vulkan::Semaphore *Device::CreateSem()
{
VkSemaphoreCreateInfo SemaphoreCreateInfo;
SemaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
SemaphoreCreateInfo.pNext = nullptr;
SemaphoreCreateInfo.flags = 0;
VkSemaphore sem;
if(vkCreateSemaphore(attr->device, &SemaphoreCreateInfo, nullptr, &sem)!=VK_SUCCESS)
return(nullptr);
return(new vulkan::Semaphore(attr->device,sem));
}
ShaderModuleManage *Device::CreateShaderModuleManage()
{
return(new ShaderModuleManage(this));
}
RenderTarget *Device::CreateRenderTarget(Framebuffer *fb)
{
return(new RenderTarget(this,fb));
}
VK_NAMESPACE_END