Logo
Explore Help
Register Sign In
hyzboy/ULRE
1
0
Fork 0
You've already forked ULRE
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
ULRE/inc/hgl/graph
History
hyzboy ca44bf2cf7 first version of ShaderResource
2020-06-08 19:12:29 +08:00
..
material
清除旧的Shader处理代码
2020-06-06 16:38:31 +08:00
shader
first version of ShaderResource
2020-06-08 19:12:29 +08:00
text
分离VKDebugOut以及VKProperties
2019-11-06 20:52:09 +08:00
vulkan
转移和渲染无关的代码到CMSceneGraph中
2020-06-06 16:37:13 +08:00
InlineGeometry.h
AxisCreateInfo/CubeCreateInfo增加新的构造函数,直接支持AABB
2020-06-03 17:39:36 +08:00
Light.h
初步添加SceneGraph文件
2019-05-21 21:28:33 +08:00
RenderableInstance.h
全面使用MaterialInstance封装Material与DescriptorSets
2020-01-20 20:00:03 +08:00
RenderList.h
全面使用MaterialInstance封装Material与DescriptorSets
2020-01-20 20:00:03 +08:00
SceneDB.h
全面使用MaterialInstance封装Material与DescriptorSets
2020-01-20 20:00:03 +08:00
SceneNode.h
GetObject改名为GetListObject,以避免和Window的GetObject宏冲突
2019-06-12 16:13:35 +08:00
SceneOrient.h
SceneNode矩阵变换,以及使用PushConstants传递LocalToWorld绘制成功
2019-05-29 21:48:56 +08:00
Spline.cpp
分离VKDebugOut以及VKProperties
2019-11-06 20:52:09 +08:00
Spline.h
分离VKDebugOut以及VKProperties
2019-11-06 20:52:09 +08:00
TileData.h
分离VKDebugOut以及VKProperties
2019-11-06 20:52:09 +08:00
VertexBuffer.h
support new BaseString
2020-04-24 21:21:55 +08:00
VertexBufferCreater.h
初次的自动化创建Renderable
2019-05-22 18:10:13 +08:00
Powered by Gitea Version: 1.23.6 Page: 283ms Template: 21ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API