ULRE/src/RenderDevice/Vulkan/VKShaderParse.h

93 lines
3.1 KiB
C++

#pragma once
#include"spirv_cross.hpp"
#include<vulkan/vulkan.h>
#include<hgl/type/BaseString.h>
using namespace hgl;
VK_NAMESPACE_BEGIN
class ShaderParse
{
spirv_cross::Compiler *compiler;
spirv_cross::ShaderResources resource;
public:
ShaderParse(const void *spv_data,const uint32_t spv_size)
{
compiler=new spirv_cross::Compiler((const uint32_t *)spv_data,spv_size/sizeof(uint32_t));
resource=compiler->get_shader_resources();
}
~ShaderParse()
{
delete compiler;
}
#define SHADER_PARSE_GET_RESOURCE(name,buf_name) const spirv_cross::SmallVector<spirv_cross::Resource> &Get##name()const{return resource.buf_name;}
SHADER_PARSE_GET_RESOURCE(UBO, uniform_buffers)
SHADER_PARSE_GET_RESOURCE(SSBO, storage_buffers)
SHADER_PARSE_GET_RESOURCE(StageInputs, stage_inputs)
SHADER_PARSE_GET_RESOURCE(StageOutputs, stage_outputs)
SHADER_PARSE_GET_RESOURCE(Sampler, sampled_images)
SHADER_PARSE_GET_RESOURCE(Subpass, subpass_inputs)
//SmallVector<Resource> storage_images;
//SmallVector<Resource> atomic_counters;
//SmallVector<Resource> acceleration_structures;
//SmallVector<Resource> push_constant_buffers;
//SmallVector<Resource> separate_images;
//SmallVector<Resource> separate_samplers;
#undef SHADER_PARSE_GET_RESOURCE
public:
const UTF8String GetName(const spirv_cross::Resource &res)const
{
return UTF8String(compiler->get_name(res.id).c_str());
}
const uint32_t GetBinding(const spirv_cross::Resource &res)const
{
return compiler->get_decoration(res.id,spv::DecorationBinding);
}
const uint32_t GetLocation(const spirv_cross::Resource &res)const
{
return compiler->get_decoration(res.id,spv::DecorationLocation);
}
const VkFormat GetFormat(const spirv_cross::Resource &res)const
{
const spirv_cross::SPIRType &type=compiler->get_type(res.type_id);
constexpr VkFormat format[][4]=
{
{FMT_R8I,FMT_RG8I,VK_FORMAT_UNDEFINED,FMT_RGBA8I}, //sbyte
{FMT_R8U,FMT_RG8U,VK_FORMAT_UNDEFINED,FMT_RGBA8U}, //ubyte
{FMT_R16I,FMT_RG16I,VK_FORMAT_UNDEFINED,FMT_RGBA16I},//short
{FMT_R16U,FMT_RG16U,VK_FORMAT_UNDEFINED,FMT_RGBA16U},//ushort
{FMT_R32I,FMT_RG32I,FMT_RGB32I,FMT_RGBA32I},//int
{FMT_R32U,FMT_RG32U,FMT_RGB32U,FMT_RGBA32U},//uint
{FMT_R64I,FMT_RG64I,FMT_RGB64I,FMT_RGBA64I},//int64
{FMT_R64U,FMT_RG64U,FMT_RGB64U,FMT_RGBA64U},//uint64
{}, //atomic
{FMT_R16F,FMT_RG16F,VK_FORMAT_UNDEFINED,FMT_RGBA16F},//half
{FMT_R32F,FMT_RG32F,FMT_RGB32F,FMT_RGBA32F},//float
{FMT_R64F,FMT_RG64F,FMT_RGB64F,FMT_RGBA64F} //double
};
if(type.basetype<spirv_cross::SPIRType::SByte
||type.basetype>spirv_cross::SPIRType::Double
||type.basetype==spirv_cross::SPIRType::AtomicCounter
||type.vecsize<1
||type.vecsize>4)
return VK_FORMAT_UNDEFINED;
return format[type.basetype-spirv_cross::SPIRType::SByte][type.vecsize-1];
}
};//class ShaderParse
VK_NAMESPACE_END