ULRE/res/shader/Random.glsl
2019-11-20 19:52:26 +08:00

5 lines
123 B
GLSL

vec3 random(vec2 uv) // from Godot 3.2
{
return vec3(fract(sin(dot(uv,vec2(12.9898,78.233)))*43758.5453123));
}