54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#ifndef HGL_GRAPH_VULKAN_VERTEX_INPUT_INCLUDE
|
||
#define HGL_GRAPH_VULKAN_VERTEX_INPUT_INCLUDE
|
||
|
||
#include"VK.h"
|
||
VK_NAMESPACE_BEGIN
|
||
class VertexBuffer;
|
||
|
||
/**
|
||
* 顶点输入配置,类似于OpenGL的VAB<br>
|
||
* 注:本引擎不支持一个BUFFER中包括多种数据
|
||
*/
|
||
class VertexInput
|
||
{
|
||
struct VertexInputBuffer
|
||
{
|
||
//按API,可以一个binding绑多个attrib,但我们仅支持1v1
|
||
|
||
VkVertexInputBindingDescription binding;
|
||
VkVertexInputAttributeDescription attrib;
|
||
VertexBuffer *buffer;
|
||
|
||
public:
|
||
|
||
VertexInputBuffer(VkVertexInputBindingDescription bind,VkVertexInputAttributeDescription attr,VertexBuffer *buf)
|
||
{
|
||
binding=bind;
|
||
attrib=attr;
|
||
buffer=buf;
|
||
}
|
||
};
|
||
|
||
ObjectList<VertexInputBuffer> vib_list;
|
||
List<VkBuffer> buf_list;
|
||
|
||
List<VkVertexInputBindingDescription> binding_list;
|
||
List<VkVertexInputAttributeDescription> attribute_list;
|
||
|
||
public:
|
||
|
||
VertexInput()=default;
|
||
virtual ~VertexInput()=default;
|
||
|
||
bool Add(uint32_t location,VertexBuffer *,bool instance=false);
|
||
|
||
public:
|
||
|
||
const uint GetCount()const{return buf_list.GetCount();}
|
||
const List<VkBuffer> &GetBufferList()const{return buf_list;}
|
||
|
||
const VkPipelineVertexInputStateCreateInfo GetPipelineVertexInputStateCreateInfo()const;
|
||
};//class VertexInput
|
||
VK_NAMESPACE_END
|
||
#endif//HGL_GRAPH_VULKAN_VERTEX_INPUT_INCLUDE
|