ULRE/inc/hgl/graph/mtl/ShaderBufferSource.h

20 lines
345 B
C++

#pragma once
#include<hgl/graph/VKDescriptorSetType.h>
namespace hgl::graph
{
struct ShaderBufferDesc
{
const DescriptorSetType set_type;
const char *name;
};
struct ShaderBufferSource:public ShaderBufferDesc
{
const char *struct_name;
const char *codes;
};
}//namespace hgl::graph