239 lines
5.5 KiB
C++
239 lines
5.5 KiB
C++
#include<hgl/graph/RenderFramework.h>
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#include<hgl/graph/VKInstance.h>
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#include<hgl/graph/VKDeviceCreater.h>
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#include<hgl/graph/module/RenderPassManager.h>
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#include<hgl/graph/module/TextureManager.h>
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#include<hgl/graph/module/RenderTargetManager.h>
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#include<hgl/graph/module/SwapchainModule.h>
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#include<hgl/graph/VKRenderTargetSwapchain.h>
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#include<hgl/graph/module/RenderModule.h>
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/VKCommandBuffer.h>
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#include<hgl/graph/Scene.h>
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#include<hgl/graph/Camera.h>
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#include<hgl/graph/FirstPersonCameraControl.h>
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#include<hgl/graph/Renderer.h>
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#include<hgl/graph/mtl/UBOCommon.h>
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#include<hgl/log/Logger.h>
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#include<hgl/Time.h>
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VK_NAMESPACE_BEGIN
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bool InitShaderCompiler();
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void CloseShaderCompiler();
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void InitializeComponentManager();
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void UninitializeComponentManager();
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namespace mtl
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{
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void ClearMaterialFactory();
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}
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namespace
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{
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static int RENDER_FRAMEWORK_COUNT=0;
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hgl::graph::VulkanInstance *CreateVulkanInstance(const AnsiString &app_name)
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{
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CreateInstanceLayerInfo cili;
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hgl_zero(cili);
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cili.lunarg.standard_validation = true;
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cili.khronos.validation = true;
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InitVulkanInstanceProperties();
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return CreateInstance(app_name,nullptr,&cili);
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}
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}//namespace
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RenderFramework::RenderFramework(const OSString &an)
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{
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app_name=an;
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}
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RenderFramework::~RenderFramework()
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{
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SAFE_CLEAR(default_renderer)
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SAFE_CLEAR(default_camera_control)
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SAFE_CLEAR(default_camera)
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SAFE_CLEAR(default_scene)
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SAFE_CLEAR(render_resource)
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SAFE_CLEAR(module_manager)
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--RENDER_FRAMEWORK_COUNT;
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if(RENDER_FRAMEWORK_COUNT==0)
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{
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UninitializeComponentManager();
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STD_MTL_NAMESPACE::ClearMaterialFactory();
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CloseShaderCompiler();
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}
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}
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bool RenderFramework::Init(uint w,uint h)
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{
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if(RENDER_FRAMEWORK_COUNT==0)
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{
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if(!InitShaderCompiler())
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return(false);
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logger::InitLogger(app_name);
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InitNativeWindowSystem();
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InitializeComponentManager();
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}
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++RENDER_FRAMEWORK_COUNT;
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win=CreateRenderWindow(app_name);
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if(!win)
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return(false);
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if(!win->Create(w,h))
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{
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delete win;
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win=nullptr;
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return(false);
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}
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inst=CreateVulkanInstance(ToAnsiString(app_name));
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if(!inst)
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return(false);
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VulkanHardwareRequirement vh_req;
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device=CreateRenderDevice(inst,win,&vh_req);
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if(!device)
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return(false);
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win->Join(this);
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module_manager=new GraphModuleManager(this);
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rp_manager=module_manager->GetOrCreate<RenderPassManager>();
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if(!rp_manager)
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return(false);
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tex_manager=module_manager->GetOrCreate<TextureManager>();
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if(!tex_manager)
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return(false);
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rt_manager=new RenderTargetManager(this,tex_manager,rp_manager);
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module_manager->Registry(rt_manager);
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sc_module=new SwapchainModule(this,tex_manager,rt_manager,rp_manager);
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module_manager->Registry(sc_module);
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render_resource=new RenderResource(device);
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default_scene=new Scene;
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default_camera=new Camera();
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CreateDefaultRenderer();
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return(true);
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}
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void RenderFramework::CreateDefaultRenderer()
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{
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SAFE_CLEAR(default_renderer)
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IRenderTarget *rt=GetSwapchainRenderTarget();
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default_renderer=new Renderer(rt);
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default_renderer->SetScene(default_scene);
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if(!default_camera_control)
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{
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auto ubo_camera_info=device->CreateUBO<UBOCameraInfo>(&mtl::SBS_CameraInfo);
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auto fpcc=new FirstPersonCameraControl(rt->GetViewportInfo(),default_camera,ubo_camera_info);
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auto ckc=new CameraKeyboardControl(fpcc);
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auto cmc=new CameraMouseControl(fpcc);
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this->Join(ckc);
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this->Join(cmc);
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default_camera_control=fpcc;
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mouse_event=cmc;
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}
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default_renderer->SetCameraControl(default_camera_control);
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}
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void RenderFramework::OnResize(uint w,uint h)
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{
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VkExtent2D ext(w,h);
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sc_module->OnResize(ext); //其实swapchain_module并不需要传递尺寸数据过去
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CreateDefaultRenderer();
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}
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void RenderFramework::OnActive(bool)
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{
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}
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void RenderFramework::OnClose()
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{
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}
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void RenderFramework::Tick()
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{
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if(default_camera_control)
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{
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default_camera_control->Refresh();
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}
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}
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graph::Primitive *RenderFramework::CreatePrimitive( const AnsiString &name,
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const uint32_t vertices_count,
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const graph::VIL *vil,
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const std::initializer_list<graph::VertexAttribDataPtr> &vad_list)
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{
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auto *pc=new graph::PrimitiveCreater(GetDevice(),vil);
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pc->Init(name,vertices_count);
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for(const auto &vad:vad_list)
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{
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if(!pc->WriteVAB(vad.name,vad.format,vad.data))
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{
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delete pc;
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return(nullptr);
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}
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}
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auto *prim=pc->Create();
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if(prim)
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render_resource->Add(prim);
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return prim;
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}
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graph::Mesh *RenderFramework::CreateMesh( const AnsiString &name,
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const uint32_t vertices_count,
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graph::MaterialInstance *mi,
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graph::Pipeline *pipeline,
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const std::initializer_list<graph::VertexAttribDataPtr> &vad_list)
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{
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auto *prim=this->CreatePrimitive(name,vertices_count,mi->GetVIL(),vad_list);
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if(!prim)
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return(nullptr);
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return render_resource->CreateMesh(prim,mi,pipeline);
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}
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VK_NAMESPACE_END
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