ULRE/example/Vulkan/main.cpp
2019-04-19 19:58:01 +08:00

159 lines
3.1 KiB
C++

#include"Window.h"
#include"VKInstance.h"
#include"VKPhysicalDevice.h"
#include"VKDevice.h"
#include"VKBuffer.h"
#include"VKShader.h"
#include"VKVertexInput.h"
#include"VKDescriptorSets.h"
#include"VKRenderPass.h"
#include"VKPipelineLayout.h"
#include"VKPipeline.h"
#include"VKCommandBuffer.h"
#include"VKFence.h"
#include<io.h>
#include<fcntl.h>
#include<stdlib.h>
using namespace hgl;
using namespace hgl::graph;
VkShaderModule vs=nullptr;
VkShaderModule fs=nullptr;
char *LoadFile(const char *filename,uint32_t &file_length)
{
int fp=_open(filename,O_RDONLY|O_BINARY);
if(fp==-1)return(nullptr);
file_length=_filelength(fp);
char *data=new char[file_length];
const int result=_read(fp,data,file_length);
if(result!=file_length)
{
delete[] data;
return(nullptr);
}
_close(fp);
return data;
}
bool LoadShader(vulkan::Shader *sc,const char *filename,VkShaderStageFlagBits shader_flag)
{
uint32_t size;
char *data=LoadFile(filename,size);
if(!data)
return(false);
if(!sc->Add(shader_flag,data,size))
return(false);
delete[] data;
return(true);
}
vulkan::Shader *LoadShader(VkDevice device)
{
vulkan::Shader *sc=new vulkan::Shader(device);
if(LoadShader(sc,"FlatColor.vert.spv",VK_SHADER_STAGE_VERTEX_BIT))
if(LoadShader(sc,"FlatColor.frag.spv",VK_SHADER_STAGE_FRAGMENT_BIT))
return sc;
delete sc;
return(nullptr);
}
int main(int,char **)
{
#ifdef _DEBUG
if(!vulkan::CheckStrideBytesByFormat())
return 0xff;
#endif//
Window *win=CreateRenderWindow(OS_TEXT("VulkanTest"));
win->Create(1280,720);
vulkan::Instance *inst=vulkan::CreateInstance(U8_TEXT("VulkanTest"));
if(!inst)
{
delete win;
return(-1);
}
vulkan::Device *device=inst->CreateRenderDevice(win);
if(!device)
{
delete inst;
delete win;
return(-2);
}
{
const vulkan::PhysicalDevice *render_device=device->GetPhysicalDevice();
std::cout<<"auto select physical device: "<<render_device->GetDeviceName()<<std::endl;
}
vulkan::CommandBuffer *cmd_buf=device->CreateCommandBuffer();
vulkan::Buffer *ubo=device->CreateUBO(1024);
uint8_t *p=ubo->Map();
if(p)
{
memset(p,0,1024);
ubo->Unmap();
}
vulkan::Shader *shader=LoadShader(device->GetDevice());
if(!shader)
return -3;
vulkan::Fence *fence=device->CreateFence();
vulkan::VertexInput vi;
vulkan::PipelineCreater pc(device);
vulkan::RenderPass *rp=device->CreateRenderPass();
vulkan::DescriptorSetLayoutCreater dslc(device);
vulkan::DescriptorSetLayout *dsl=dslc.Create();
vulkan::PipelineLayout *pl=CreatePipelineLayout(device->GetDevice(),dsl);
pc.Set(shader);
pc.Set(&vi);
pc.Set(PRIM_TRIANGLES);
pc.Set(*pl);
pc.Set(*rp);
vulkan::Pipeline *pipeline=pc.Create();
if(pipeline)
{
delete pipeline;
}
delete fence;
delete rp;
delete ubo;
delete cmd_buf;
delete device;
delete inst;
delete win;
return 0;
}