ULRE/example/Vulkan/VKDescriptorSetLayout.h

66 lines
2.0 KiB
C++

#ifndef HGL_GRAPH_VULKAN_DESCRIPTOR_SET_LAYOUT_INCLUDE
#define HGL_GRAPH_VULKAN_DESCRIPTOR_SET_LAYOUT_INCLUDE
#include"VK.h"
VK_NAMESPACE_BEGIN
class DescriptorSetLayout
{
VkDevice device;
List<VkDescriptorSetLayout> desc_set_layout_list;
public:
DescriptorSetLayout(VkDevice dev,const List<VkDescriptorSetLayout> &dsl_list)
{
device=dev;
desc_set_layout_list=dsl_list;
}
~DescriptorSetLayout();
const uint32_t GetCount()const{return desc_set_layout_list.GetCount();}
const VkDescriptorSetLayout * GetData ()const{return desc_set_layout_list.GetData();}
};//class DescriptorSetLayout
/**
* 描述符合集创造器
*/
class DescriptorSetLayoutCreater
{
VkDevice device;
VkDescriptorSet desc_set;
List<VkDescriptorSetLayoutBinding> layout_binding_list;
public:
DescriptorSetLayoutCreater(VkDevice dev):device(dev){}
~DescriptorSetLayoutCreater()=default;
void Bind(const int binding,VkDescriptorType,VkShaderStageFlagBits);
#define DESC_SET_BIND_FUNC(name,vkname) void Bind##name(const int binding,VkShaderStageFlagBits stage_flag){Bind(binding,VK_DESCRIPTOR_TYPE_##vkname,stage_flag);}
DESC_SET_BIND_FUNC(Sampler, SAMPLER);
DESC_SET_BIND_FUNC(UBO, UNIFORM_BUFFER);
DESC_SET_BIND_FUNC(SBO, STORAGE_BUFFER);
DESC_SET_BIND_FUNC(CombinedImageSampler, COMBINED_IMAGE_SAMPLER);
DESC_SET_BIND_FUNC(SampledImage, SAMPLED_IMAGE);
DESC_SET_BIND_FUNC(StorageImage, STORAGE_IMAGE);
DESC_SET_BIND_FUNC(UniformTexelBuffer, UNIFORM_TEXEL_BUFFER);
DESC_SET_BIND_FUNC(StorageTexelBuffer, STORAGE_TEXEL_BUFFER);
DESC_SET_BIND_FUNC(UBODynamic, UNIFORM_BUFFER_DYNAMIC);
DESC_SET_BIND_FUNC(SBODynamic, STORAGE_BUFFER_DYNAMIC);
DESC_SET_BIND_FUNC(InputAttachment, INPUT_ATTACHMENT);
#undef DESC_SET_BIND_FUNC
DescriptorSetLayout *Create();
};//class DescriptorSet
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_DESCRIPTOR_SET_LAYOUT_INCLUDE