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ULRE/example/Gizmo
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hyzboy 3fd6f98ef7 材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.
减少在使用中的第二次手写传递,避免失误。
2025-06-12 00:00:14 +08:00
..
BlenderAxis.cpp
first step for BlinnPhongPureColor
2023-10-31 17:59:12 +08:00
CMakeLists.txt
Correct draw Gizmo Rotate/Scale, OK!!
2024-07-30 23:54:25 +08:00
Gizmo3DMove.cpp
renamed Renderable to Mesh
2025-05-18 02:03:16 +08:00
Gizmo3DRotate.cpp
renamed Renderable to Mesh
2025-05-18 02:03:16 +08:00
Gizmo3DScale.cpp
renamed Renderable to Mesh
2025-05-18 02:03:16 +08:00
Gizmo.h
renamed Renderable to Mesh
2025-05-18 02:03:16 +08:00
GizmoResource.cpp
renamed to CreateMesh from CreateRenderable
2025-05-18 02:19:14 +08:00
GizmoResource.h
renamed Renderable to Mesh
2025-05-18 02:03:16 +08:00
GizmoTest.cpp
update codes for support new SceneNode
2024-10-06 14:51:38 +08:00
MetricCellsGrid.cpp
renamed to CreateMesh from CreateRenderable
2025-05-18 02:19:14 +08:00
PlaneGrid3D.cpp
材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.
2025-06-12 00:00:14 +08:00
RayPicking.cpp
材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.
2025-06-12 00:00:14 +08:00
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