ULRE/example/Vulkan/Geometry3D.cpp
hyzboy 3fd9d1535d use Prim instead macros.
use IndexType instead VkIndexType
2020-09-02 19:06:12 +08:00

198 lines
5.0 KiB
C++

// 4.Geometry3D
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/vulkan/VKDatabase.h>
#include<hgl/graph/RenderableInstance.h>
#include<hgl/graph/RenderList.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
class TestApp:public CameraAppFramework
{
Color4f color;
vulkan::Buffer *ubo_color=nullptr;
private:
SceneNode render_root;
RenderList render_list;
struct MDP
{
vulkan::Material * material =nullptr;
vulkan::MaterialInstance * material_instance =nullptr;
vulkan::Pipeline * pipeline =nullptr;
}m3d,m2d;
vulkan::Renderable *ro_plane_grid[3],
*ro_round_rectangle =nullptr;
private:
bool InitMaterial(MDP *mdp,const OSString &vs,const OSString &fs)
{
mdp->material=shader_manage->CreateMaterial(vs,fs);
if(!mdp->material)
return(false);
mdp->material_instance=mdp->material->CreateInstance();
db->Add(mdp->material);
db->Add(mdp->material_instance);
return(true);
}
bool InitUBO(MDP *mdp)
{
if(!mdp->material_instance->BindUBO("world",GetCameraMatrixBuffer()))
return(false);
mdp->material_instance->Update();
return(true);
}
bool InitPipeline(MDP *mdp,const Prim primitive)
{
AutoDelete<vulkan::PipelineCreater>
pipeline_creater=new vulkan::PipelineCreater(device,mdp->material,sc_render_target);
pipeline_creater->CloseCullFace();
pipeline_creater->Set(primitive);
mdp->pipeline=pipeline_creater->Create();
if(!mdp->pipeline)
return(false);
db->Add(mdp->pipeline);
return(true);
}
bool InitMDP(MDP *mdp,const Prim primitive,const OSString &vs,const OSString &fs)
{
if(!InitMaterial(mdp,vs,fs))
return(false);
if(!InitUBO(mdp))
return(false);
if(!InitPipeline(mdp,primitive))
return(false);
return(true);
}
bool InitScene()
{
render_root.Add(db->CreateRenderableInstance(m2d.pipeline,m2d.material_instance,ro_round_rectangle));
render_root.Add(db->CreateRenderableInstance(m3d.pipeline,m3d.material_instance,ro_plane_grid[0]));
render_root.Add(db->CreateRenderableInstance(m3d.pipeline,m3d.material_instance,ro_plane_grid[1]),rotate(HGL_RAD_90,0,1,0));
render_root.Add(db->CreateRenderableInstance(m3d.pipeline,m3d.material_instance,ro_plane_grid[2]),rotate(HGL_RAD_90,1,0,0));
render_root.RefreshMatrix();
render_root.ExpendToList(&render_list);
return(true);
}
void CreateRenderObject()
{
struct PlaneGridCreateInfo pgci;
pgci.coord[0].Set(-100,-100,0);
pgci.coord[1].Set( 100,-100,0);
pgci.coord[2].Set( 100, 100,0);
pgci.coord[3].Set(-100, 100,0);
pgci.step.u=20;
pgci.step.v=20;
pgci.side_step.u=10;
pgci.side_step.v=10;
pgci.color.Set(0.75,0,0,1);
pgci.side_color.Set(1,0,0,1);
ro_plane_grid[0]=CreateRenderablePlaneGrid(db,m3d.material,&pgci);
pgci.color.Set(0,0.75,0,1);
pgci.side_color.Set(0,1,0,1);
ro_plane_grid[1]=CreateRenderablePlaneGrid(db,m3d.material,&pgci);
pgci.color.Set(0,0,0.75,1);
pgci.side_color.Set(0,0,1,1);
ro_plane_grid[2]=CreateRenderablePlaneGrid(db,m3d.material,&pgci);
{
struct RoundRectangleCreateInfo rrci;
rrci.scope.Set(SCREEN_WIDTH-30,10,20,20);
rrci.radius=5;
rrci.round_per=5;
ro_round_rectangle=CreateRenderableRoundRectangle(db,m2d.material,&rrci);
}
camera.eye.Set(200,200,200,1.0);
}
public:
bool Init()
{
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitMDP(&m3d,Prim::Lines,OS_TEXT("res/shader/PositionColor3D.vert"),
OS_TEXT("res/shader/VertexColor.frag")))
return(false);
if(!InitMDP(&m2d,Prim::Fan, OS_TEXT("res/shader/OnlyPosition.vert"),
OS_TEXT("res/shader/FlatColor.frag")))
return(false);
{
color.Set(1,1,0,1);
ubo_color=device->CreateUBO(sizeof(Vector4f),&color);
m2d.material_instance->BindUBO("color_material",ubo_color);
m2d.material_instance->Update();
db->Add(ubo_color);
}
CreateRenderObject();
if(!InitScene())
return(false);
return(true);
}
void BuildCommandBuffer(uint32 index)
{
VulkanApplicationFramework::BuildCommandBuffer(index,&render_list);
}
};//class TestApp:public CameraAppFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}