ULRE/example/Vulkan/InlineGeometryScene.cpp
hyzboy 3fd9d1535d use Prim instead macros.
use IndexType instead VkIndexType
2020-09-02 19:06:12 +08:00

233 lines
5.9 KiB
C++

// 7.InlineGeometryScene
// 全内置几何体场景
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/vulkan/VKDatabase.h>
#include<hgl/graph/RenderableInstance.h>
#include<hgl/graph/RenderList.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
class TestApp:public CameraAppFramework
{
Color4f color;
private:
SceneNode render_root;
RenderList render_list;
vulkan::Material * material =nullptr;
vulkan::MaterialInstance * material_instance =nullptr;
vulkan::Buffer * ubo_color =nullptr;
vulkan::Renderable *ro_plane_grid,
*ro_cube,
*ro_sphere,
*ro_dome,
*ro_torus,
*ro_cylinder,
*ro_cone;
vulkan::Pipeline *pipeline_line =nullptr,
*pipeline_solid =nullptr;
private:
bool InitMaterial()
{
material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition3D.vert"),
OS_TEXT("res/shader/FlatColor.frag"));
if(!material)
return(false);
material_instance=material->CreateInstance();
db->Add(material);
db->Add(material_instance);
return(true);
}
void CreateRenderObject()
{
{
struct PlaneGridCreateInfo pgci;
pgci.coord[0].Set(-100,-100,0);
pgci.coord[1].Set( 100,-100,0);
pgci.coord[2].Set( 100, 100,0);
pgci.coord[3].Set(-100, 100,0);
pgci.step.u=20;
pgci.step.v=20;
pgci.side_step.u=10;
pgci.side_step.v=10;
pgci.color.Set(0.75,0,0,1);
pgci.side_color.Set(1,0,0,1);
ro_plane_grid=CreateRenderablePlaneGrid(db,material,&pgci);
}
{
struct CubeCreateInfo cci;
ro_cube=CreateRenderableCube(db,material,&cci);
}
{
ro_sphere=CreateRenderableSphere(db,material,16);
}
{
DomeCreateInfo dci;
dci.radius=100;
dci.numberSlices=32;
ro_dome=CreateRenderableDome(db,material,&dci);
}
{
TorusCreateInfo tci;
tci.innerRadius=50;
tci.outerRadius=70;
tci.numberSlices=32;
tci.numberStacks=16;
ro_torus=CreateRenderableTorus(db,material,&tci);
}
{
CylinderCreateInfo cci;
cci.halfExtend=10;
cci.radius=10;
cci.numberSlices=16;
ro_cylinder=CreateRenderableCylinder(db,material,&cci);
}
{
ConeCreateInfo cci;
cci.halfExtend=10;
cci.radius=10;
cci.numberSlices=16;
cci.numberStacks=1;
ro_cone=CreateRenderableCone(db,material,&cci);
}
}
bool InitUBO()
{
color.Set(1,1,1,1);
ubo_color=device->CreateUBO(sizeof(Vector4f),&color);
db->Add(ubo_color);
material_instance->BindUBO("color_material",ubo_color);
if(!material_instance->BindUBO("world",GetCameraMatrixBuffer()))
return(false);
material_instance->Update();
return(true);
}
bool InitPipeline()
{
AutoDelete<vulkan::PipelineCreater>
pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target);
pipeline_creater->Set(Prim::Lines);
pipeline_line=pipeline_creater->Create();
if(!pipeline_line)
return(false);
db->Add(pipeline_line);
pipeline_creater->Set(Prim::Triangles);
pipeline_creater->SetPolygonMode(VK_POLYGON_MODE_FILL);
pipeline_solid=pipeline_creater->Create();
if(!pipeline_solid)
return(false);
db->Add(pipeline_solid);
return(true);
}
bool InitScene()
{
render_root.Add(db->CreateRenderableInstance(pipeline_line,material_instance,ro_plane_grid));
//render_root.Add(db->CreateRenderableInstance(pipeline_solid,material_instance,ro_dome));
render_root.Add(db->CreateRenderableInstance(pipeline_solid,material_instance,ro_torus));
render_root.Add(db->CreateRenderableInstance(pipeline_solid,material_instance,ro_cube ),translate(-10, 0, 5)*scale(10,10,10));
render_root.Add(db->CreateRenderableInstance(pipeline_solid,material_instance,ro_sphere ),translate( 10, 0, 5)*scale(10,10,10));
render_root.Add(db->CreateRenderableInstance(pipeline_solid,material_instance,ro_cylinder ),translate( 0, 16, 0));
render_root.Add(db->CreateRenderableInstance(pipeline_solid,material_instance,ro_cone ),translate( 0,-16, 0));
render_root.RefreshMatrix();
render_root.ExpendToList(&render_list);
return(true);
}
public:
bool Init()
{
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitMaterial())
return(false);
CreateRenderObject();
if(!InitUBO())
return(false);
if(!InitPipeline())
return(false);
if(!InitScene())
return(false);
return(true);
}
void BuildCommandBuffer(uint32_t index) override
{
render_root.RefreshMatrix();
render_list.Clear();
render_root.ExpendToList(&render_list);
VulkanApplicationFramework::BuildCommandBuffer(index,&render_list);
}
};//class TestApp:public CameraAppFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}