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ULRE/src/SceneGraph
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HuYingzhuo(hugo/hyzboy) 3fe8d9f90d Merge branch 'new_RenderList' of h
2023-07-28 20:23:46 +08:00
..
font
renamed to AccessVAD from CreateCADA
2023-05-29 21:43:39 +08:00
Vulkan
Merge branch 'new_RenderList' of h
2023-07-28 20:23:46 +08:00
Bitmap2DLoader.cpp
newly Loader code of Texture
2021-12-13 21:03:41 +08:00
CMakeLists.txt
upgraded codes and then it can run.
2023-07-28 20:17:46 +08:00
InlineGeometry.cpp
renamed to AccessVAD from CreateCADA
2023-05-29 21:43:39 +08:00
MaterialRenderList.cpp
Merge branch 'new_RenderList' of h
2023-07-28 20:23:46 +08:00
Mesh.cpp
submodules update
2020-01-23 21:00:35 +08:00
PrimitiveCreater.cpp
Move the ShaderStageBind to the PrimitiveCreate inside, and renamed to PrimitiveVertexBuffer
2023-05-22 21:26:43 +08:00
RenderExtraBuffer.h
support MI_MAX_COUNT in ShaderGen
2023-06-02 20:45:19 +08:00
RenderList.cpp
removed old RenderList
2023-05-07 01:07:26 +08:00
SceneFile.cpp
submodules update
2020-01-23 21:00:35 +08:00
SceneNode.cpp
fixed RenderList2D and third_triangle example.
2023-05-06 19:30:08 +08:00
SceneOrient.cpp
run example/Vulkan/Geometry3D OK!
2021-09-26 20:55:18 +08:00
StaticRenderManage.md
layout codes.
2023-05-22 21:28:48 +08:00
TextureLoader.cpp
use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
2023-03-02 20:19:25 +08:00
TileData.cpp
upgraded codes and then it can run.
2023-07-28 20:17:46 +08:00
VertexAttribData.cpp
optimized VertexAttribData class
2023-05-04 19:35:09 +08:00
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