ULRE/example/Vulkan/indices_rect.cpp

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// 1.indices_rect
// 该示例是0.triangle的进化演示使用索引数据画一个矩形
#include"VulkanAppFramework.h"
#include<hgl/math/Math.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=128;
constexpr uint32_t SCREEN_HEIGHT=128;
struct WorldConfig
{
Matrix4f mvp;
}world;
constexpr uint32_t VERTEX_COUNT=4;
constexpr float vertex_data[VERTEX_COUNT][2]=
{
{SCREEN_WIDTH*0.25, SCREEN_HEIGHT*0.25},
{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.25},
{SCREEN_WIDTH*0.25, SCREEN_HEIGHT*0.75},
{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75}
};
constexpr uint32_t INDEX_COUNT=6;
constexpr uint16 index_data[INDEX_COUNT]=
{
0,1,3,
0,3,2
};
class TestApp:public VulkanApplicationFramework
{
private:
uint swap_chain_count=0;
vulkan::Material * material =nullptr;
vulkan::DescriptorSets * desciptor_sets =nullptr;
vulkan::Renderable * render_obj =nullptr;
vulkan::Buffer * ubo_mvp =nullptr;
vulkan::Pipeline * pipeline =nullptr;
vulkan::CommandBuffer ** cmd_buf =nullptr;
vulkan::VertexBuffer * vertex_buffer =nullptr;
vulkan::IndexBuffer * index_buffer =nullptr;
public:
~TestApp()
{
SAFE_CLEAR(index_buffer);
SAFE_CLEAR(vertex_buffer);
SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count);
SAFE_CLEAR(pipeline);
SAFE_CLEAR(ubo_mvp);
SAFE_CLEAR(render_obj);
SAFE_CLEAR(desciptor_sets);
SAFE_CLEAR(material);
}
private:
bool InitMaterial()
{
material=shader_manage->CreateMaterial(OS_TEXT("OnlyPosition.vert.spv"),
OS_TEXT("FlatColor.frag.spv"));
if(!material)
return(false);
render_obj=material->CreateRenderable();
desciptor_sets=material->CreateDescriptorSets();
return(true);
}
bool InitUBO()
{
const VkExtent2D extent=device->GetExtent();
world.mvp=ortho(extent.width,extent.height);
ubo_mvp=device->CreateUBO(sizeof(WorldConfig),&world);
if(!ubo_mvp)
return(false);
return desciptor_sets->UpdateUBO(material->GetUBO("world"),*ubo_mvp);
}
void InitVBO()
{
vertex_buffer =device->CreateVBO(FMT_RG32F,VERTEX_COUNT,vertex_data);
index_buffer =device->CreateIBO16(INDEX_COUNT,index_data);
render_obj->Set("Vertex",vertex_buffer);
render_obj->Set(index_buffer);
}
bool InitPipeline()
{
vulkan::PipelineCreater *
pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass());
pipeline_creater->SetDepthTest(false);
pipeline_creater->SetDepthWrite(false);
pipeline_creater->CloseCullFace();
pipeline_creater->Set(PRIM_TRIANGLES);
pipeline=pipeline_creater->Create();
delete pipeline_creater;
pipeline_creater=nullptr;
return pipeline;
}
bool InitCommandBuffer()
{
cmd_buf=hgl_zero_new<vulkan::CommandBuffer *>(swap_chain_count);
for(uint i=0;i<swap_chain_count;i++)
{
cmd_buf[i]=device->CreateCommandBuffer();
if(!cmd_buf[i])
return(false);
cmd_buf[i]->Begin();
cmd_buf[i]->BeginRenderPass(device->GetRenderPass(),device->GetFramebuffer(i));
cmd_buf[i]->Bind(pipeline);
cmd_buf[i]->Bind(desciptor_sets);
cmd_buf[i]->Bind(render_obj);
cmd_buf[i]->DrawIndexed(INDEX_COUNT);
cmd_buf[i]->EndRenderPass();
cmd_buf[i]->End();
}
return(true);
}
public:
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
swap_chain_count=device->GetSwapChainImageCount();
if(!InitMaterial())
return(false);
if(!InitUBO())
return(false);
InitVBO();
if(!InitPipeline())
return(false);
if(!InitCommandBuffer())
return(false);
return(true);
}
void Draw() override
{
const uint32_t frame_index=device->GetCurrentFrameIndices();
const vulkan::CommandBuffer *cb=cmd_buf[frame_index];
Submit(*cb);
}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
#ifdef _DEBUG
if(!vulkan::CheckStrideBytesByFormat())
return 0xff;
#endif//
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}