108 lines
2.7 KiB
C++
108 lines
2.7 KiB
C++
#ifndef HGL_GRAPH_RENDER_LIST_INCLUDE
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#define HGL_GRAPH_RENDER_LIST_INCLUDE
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#include<hgl/graph/VK.h>
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#include<hgl/graph/Camera.h>
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#include<hgl/graph/SceneNode.h>
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#include<hgl/type/Color4f.h>
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#include<hgl/type/Sets.h>
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namespace hgl
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{
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namespace graph
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{
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struct MVPArray;
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using SceneNodeList=List<SceneNode *>;
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class RenderList
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{
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GPUDevice *device;
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RenderCmdBuffer *cmd_buf;
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private:
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Camera *camera;
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MVPArray *mvp_array;
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SceneNodeList *scene_node_list;
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Pipeline * last_pipeline;
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RenderableInstance *last_ri;
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void Render(SceneNode *,RenderableInstance *);
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void Render(SceneNode *,List<RenderableInstance *> &);
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private:
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friend class GPUDevice;
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RenderList(GPUDevice *);
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public:
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virtual ~RenderList();
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void Begin ();
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void Add (SceneNode *);
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void End (CameraMatrix *);
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bool Render (RenderCmdBuffer *);
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};//class RenderList
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class SceneTreeToRenderList
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{
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using PipelineSets=Sets<Pipeline *>;
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using MaterialSets=Sets<Material *>;
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using MatInstanceSets=Sets<MaterialInstance *>;
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protected:
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GPUDevice *device;
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protected:
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Camera * camera;
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CameraMatrix * camera_matrix;
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Frustum frustum;
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protected:
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SceneNodeList * scene_node_list; ///<场景节点列表
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PipelineSets pipeline_sets; ///<管线合集
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MaterialSets material_sets; ///<材质合集
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MatInstanceSets mat_instance_sets; ///<材质实例合集
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RenderList * render_list;
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protected:
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virtual uint32 CameraLength(SceneNode *,SceneNode *); ///<摄像机距离比较函数
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virtual bool InFrustum(const SceneNode *,void *); ///<平截头截剪函数
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virtual bool Begin();
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virtual bool Expend(SceneNode *);
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virtual bool End();
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public:
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SceneTreeToRenderList(GPUDevice *d)
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{
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device=d;
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camera=nullptr;
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camera_matrix=nullptr;
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scene_node_list=nullptr;
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render_list=nullptr;
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}
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virtual ~SceneTreeToRenderList();
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virtual bool Expend(RenderList *,Camera *,SceneNode *);
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};//class SceneTreeToRenderList
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_RENDER_LIST_INCLUDE
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