ULRE/inc/hgl/graph/RenderFramework.h

74 lines
1.9 KiB
C++

#pragma once
#include<hgl/graph/VK.h>
#include<hgl/platform/Window.h>
#include<hgl/graph/module/GraphModuleManager.h>
VK_NAMESPACE_BEGIN
class FontSource;
class TileFont;
class RenderPassManager;
class TextureManager;
class RenderTargetManager;
class SwapchainModule;
class RenderFramework:public io::WindowEvent
{
OSString app_name;
Window * win =nullptr;
VulkanInstance * inst =nullptr;
GPUDevice * device =nullptr;
protected:
GraphModuleManager * module_manager =nullptr;
RenderPassManager * render_pass_manager =nullptr;
RenderPass * device_render_pass =nullptr;
TextureManager * texture_manager =nullptr;
RenderTargetManager * rt_manager =nullptr;
SwapchainModule * swapchain_module =nullptr;
public:
Window * GetWindow (){return win;}
GPUDevice * GetDevice (){return device;}
RenderPass * GetRenderPass (){return device_render_pass;}
public:
GraphModuleManager * GetModuleManager(){return module_manager;}
RenderPassManager * GetRenderPassManager (){return render_pass_manager;}
TextureManager * GetTextureManager (){return texture_manager;}
RenderTargetManager * GetRenderTargetManager (){return rt_manager;}
SwapchainModule * GetSwapchainModule (){return swapchain_module;}
public:
RenderFramework(const OSString &);
virtual ~RenderFramework();
virtual bool Init(uint w,uint h);
public:
TileFont *CreateTileFont(FontSource *fs,int limit_count=-1); ///<创建只使用一种字符的Tile字符管理对象
public: // event
void OnResize(uint w,uint h);
void OnActive(bool);
void OnClose();
};//class RenderFramework
VK_NAMESPACE_END