ULRE/example/Vulkan/CMakeLists.txt

55 lines
1.4 KiB
CMake

IF(UNIX)
SET(RENDER_WINDOW_SOURCE XCBWindow.cpp)
SET(RENDER_WINDOW_LIBRARY xcb)
ELSEIF(WIN32)
SET(RENDER_WINDOW_SOURCE WinWindow.cpp)
ENDIF()
SET(VULKAN_TEST_SOURCE_FILES main.cpp
${RENDER_WINDOW_SOURCE}
VkFormat.cpp
VKInstance.cpp
VKPhysicalDevice.cpp
VKCommandBuffer.cpp
VKDeviceAttribute.cpp
VKDeviceCreater.cpp
VKDevice.cpp
VKBuffer.cpp
VKDescriptorSet.cpp
VKDescriptorSetLayout.cpp
VKPipelineLayout.cpp
VKRenderPass.cpp
VKShader.cpp
VKVertexInput.cpp
VKSemaphore.cpp
)
SET(VULKAN_TEST_HEADER_FILES VK.h
VKInstance.h
VKPhysicalDevice.h
VKCommandBuffer.h
VKSurfaceExtensionName.h
VKDeviceAttribute.h
VKDevice.h
VKBuffer.h
VKDescriptorSetLayout.h
VKDescriptorSet.h
VKPipelineLayout.h
VKRenderPass.h
VKShader.h
VKVertexInput.h
VKSemaphore.h
Window.h)
SET(SHADER_FILES shader_compile.bat
FlatColor.vert
FlatColor.frag)
SOURCE_GROUP("Header Files" FILES ${VULKAN_TEST_HEADER_FILES})
SOURCE_GROUP("Source Files" FILES ${VULKAN_TEST_SOURCE_FILES})
SOURCE_GROUP("Shader Files" FILES ${SHADER_FILES})
add_executable(VulkanTest ${VULKAN_TEST_HEADER_FILES} ${VULKAN_TEST_SOURCE_FILES} ${SHADER_FILES})
target_link_libraries(VulkanTest PRIVATE ${ULRE} ${VULKAN_LIB} ${RENDER_WINDOW_LIBRARY})