ULRE/src/SceneGraph/module/SwapchainModule.cpp

290 lines
9.4 KiB
C++

#include<hgl/graph/module/SwapchainModule.h>
#include<hgl/graph/module/GraphModuleFactory.h>
#include<hgl/graph/manager/RenderPassManager.h>
#include<hgl/graph/manager/TextureManager.h>
#include<hgl/graph/VKSwapchain.h>
#include<hgl/graph/VKDeviceAttribute.h>
#include<hgl/graph/VKRenderTarget.h>
#include<hgl/graph/VKCommandBuffer.h>
VK_NAMESPACE_BEGIN
namespace
{
//VkExtent2D SwapchainExtentClamp(const VkSurfaceCapabilitiesKHR &surface_caps,const VkExtent2D &acquire_extent)
//{
// VkExtent2D swapchain_extent;
// swapchain_extent.width =hgl_clamp(acquire_extent.width, surface_caps.minImageExtent.width, surface_caps.maxImageExtent.width );
// swapchain_extent.height =hgl_clamp(acquire_extent.height, surface_caps.minImageExtent.height, surface_caps.maxImageExtent.height );
// return swapchain_extent;
//}
VkSwapchainKHR CreateVulkanSwapChain(const GPUDeviceAttribute *dev_attr)
{
VkSwapchainCreateInfoKHR swapchain_ci;
swapchain_ci.sType =VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
swapchain_ci.pNext =nullptr;
swapchain_ci.flags =0;
swapchain_ci.surface =dev_attr->surface;
swapchain_ci.minImageCount =dev_attr->surface_caps.minImageCount;
swapchain_ci.imageFormat =dev_attr->surface_format.format;
swapchain_ci.imageColorSpace =dev_attr->surface_format.colorSpace;
swapchain_ci.imageExtent =dev_attr->surface_caps.currentExtent;
swapchain_ci.imageArrayLayers =1;
swapchain_ci.imageUsage =VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
swapchain_ci.queueFamilyIndexCount =0;
swapchain_ci.pQueueFamilyIndices =nullptr;
swapchain_ci.preTransform =dev_attr->preTransform;
swapchain_ci.compositeAlpha =dev_attr->compositeAlpha;
swapchain_ci.presentMode =VK_PRESENT_MODE_FIFO_KHR;
swapchain_ci.clipped =VK_TRUE;
swapchain_ci.oldSwapchain =VK_NULL_HANDLE;
if(dev_attr->surface_caps.supportedUsageFlags&VK_IMAGE_USAGE_TRANSFER_SRC_BIT)
swapchain_ci.imageUsage|=VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
if(dev_attr->surface_caps.supportedUsageFlags&VK_IMAGE_USAGE_TRANSFER_DST_BIT)
swapchain_ci.imageUsage|=VK_IMAGE_USAGE_TRANSFER_DST_BIT;
uint32_t queueFamilyIndices[2]={dev_attr->graphics_family, dev_attr->present_family};
if(dev_attr->graphics_family!=dev_attr->present_family)
{
// If the graphics and present queues are from different queue families,
// we either have to explicitly transfer ownership of images between
// the queues, or we have to create the swapchain with imageSharingMode
// as VK_SHARING_MODE_CONCURRENT
swapchain_ci.imageSharingMode=VK_SHARING_MODE_CONCURRENT;
swapchain_ci.queueFamilyIndexCount=2;
swapchain_ci.pQueueFamilyIndices=queueFamilyIndices;
}
else
{
swapchain_ci.imageSharingMode = VkSharingMode(SharingMode::Exclusive);
}
VkSwapchainKHR swap_chain;
VkResult result;
result=vkCreateSwapchainKHR(dev_attr->device,&swapchain_ci,nullptr,&swap_chain);
if(result!=VK_SUCCESS)
{
//LOG_ERROR(OS_TEXT("vkCreateSwapchainKHR failed, result = ")+OSString(result));
// os_err<<"vkCreateSwapchainKHR failed, result="<<result<<std::endl;
return(VK_NULL_HANDLE);
}
#ifdef _DEBUG
if(dev_attr->debug_utils)
dev_attr->debug_utils->SetSwapchainKHR(swap_chain,"SwapChain");
#endif//_DEBUG
return(swap_chain);
}
}//namespace
bool SwapchainModule::CreateSwapchainFBO()
{
if(vkGetSwapchainImagesKHR(swapchain->device,swapchain->swap_chain,&(swapchain->image_count),nullptr)!=VK_SUCCESS)
return(false);
AutoDeleteArray<VkImage> sc_images(swapchain->image_count);
if(vkGetSwapchainImagesKHR(swapchain->device,swapchain->swap_chain,&(swapchain->image_count),sc_images)!=VK_SUCCESS)
return(false);
TextureManager *tex_manager=GetModule<TextureManager>();
if(!tex_manager)
return(false);
swapchain->sc_depth =tex_manager->CreateTexture2D(new SwapchainDepthTextureCreateInfo(GetPhysicalDevice()->GetDepthFormat(),swapchain->extent));
if(!swapchain->sc_depth)
return(false);
//#ifdef _DEBUG
// if(dev_attr->debug_utils)
// {
// dev_attr->debug_utils->SetImage(swapchain->sc_depth->GetImage(),"SwapchainDepthImage");
// dev_attr->debug_utils->SetImageView(swapchain->sc_depth->GetVulkanImageView(),"SwapchainDepthImageView");
// dev_attr->debug_utils->SetDeviceMemory(swapchain->sc_depth->GetDeviceMemory(),"SwapchainDepthMemory");
// }
//#endif//_DEBUG
swapchain->sc_color =hgl_zero_new<Texture2D *>(swapchain->image_count);
swapchain->sc_fbo =hgl_zero_new<Framebuffer *>(swapchain->image_count);
for(uint32_t i=0;i<swapchain->image_count;i++)
{
swapchain->sc_color[i]=tex_manager->CreateTexture2D(new SwapchainColorTextureCreateInfo(swapchain->surface_format.format,swapchain->extent,sc_images[i]));
if(!swapchain->sc_color[i])
return(false);
swapchain->sc_fbo[i]=tex_manager->CreateFBO( swapchain_rp,
swapchain->sc_color[i]->GetImageView(),
swapchain->sc_depth->GetImageView());
//#ifdef _DEBUG
// if(dev_attr->debug_utils)
// {
// dev_attr->debug_utils->SetImage(swapchain->sc_color[i]->GetImage(),"SwapchainColorImage_"+AnsiString::numberOf(i));
// dev_attr->debug_utils->SetImageView(swapchain->sc_color[i]->GetVulkanImageView(),"SwapchainColorImageView_"+AnsiString::numberOf(i));
// dev_attr->debug_utils->SetFramebuffer(swapchain->sc_fbo[i]->GetFramebuffer(),"SwapchainFBO_"+AnsiString::numberOf(i));
// }
//#endif//_DEBUG
}
return(true);
}
bool SwapchainModule::CreateSwapchain()
{
auto *dev_attr=GetDeviceAttribute();
if(!dev_attr)
return(false);
swapchain=new Swapchain;
swapchain->device =dev_attr->device;
swapchain->extent =dev_attr->surface_caps.currentExtent;
swapchain->transform =dev_attr->surface_caps.currentTransform;
swapchain->surface_format =dev_attr->surface_format;
swapchain->depth_format =dev_attr->physical_device->GetDepthFormat();
swapchain->swap_chain=CreateVulkanSwapChain(dev_attr);
if(swapchain->swap_chain)
{
if(CreateSwapchainFBO())
return swapchain;
}
delete swapchain;
swapchain=nullptr;
return(false);
}
bool SwapchainModule::CreateSwapchainRenderTarget()
{
GPUDevice *device=GetDevice();
DeviceQueue *q=device->CreateQueue(swapchain->image_count,false);
Semaphore *render_complete_semaphore=device->CreateGPUSemaphore();
Semaphore *present_complete_semaphore=device->CreateGPUSemaphore();
swapchain_rt=new RTSwapchain( device->GetDevice(),
swapchain,
q,
render_complete_semaphore,
present_complete_semaphore,
swapchain_rp
);
return true;
}
void SwapchainModule::ClearRenderCmdBuffer()
{
SAFE_CLEAR_OBJECT_ARRAY_OBJECT(cmd_buf,swapchain->image_count);
}
void SwapchainModule::InitRenderCmdBuffer()
{
ClearRenderCmdBuffer();
cmd_buf=hgl_zero_new<RenderCmdBuffer *>(swapchain->image_count);
GPUDevice *device=GetDevice();
AnsiString cmd_buf_name;
for(uint32_t i=0;i<swapchain->image_count;i++)
{
cmd_buf_name=device->GetPhysicalDevice()->GetDeviceName()+AnsiString(":RenderCmdBuffer_")+AnsiString::numberOf(i);
cmd_buf[i]=device->CreateRenderCommandBuffer(cmd_buf_name);
}
}
SwapchainModule::~SwapchainModule()
{
ClearRenderCmdBuffer();
if(swapchain_rt)
delete swapchain_rt;
if(swapchain)
delete swapchain;
}
bool SwapchainModule::Init()
{
if(!CreateSwapchain())
return(false);
RenderPassManager *rpm=GetModule<RenderPassManager>();
if(!rpm)
return(false);
SwapchainRenderbufferInfo rbi(swapchain->surface_format.format,swapchain->depth_format);
swapchain_rp=rpm->AcquireRenderPass(&rbi);
//#ifdef _DEBUG
// if(dev_attr->debug_utils)
// dev_attr->debug_utils->SetRenderPass(swapchain_rp->GetVkRenderPass(),"SwapchainRenderPass");
//#endif//_DEBUG
if(!CreateSwapchainRenderTarget())
return(false);
InitRenderCmdBuffer();
return true;
}
void SwapchainModule::OnResize(const VkExtent2D &extent)
{
ClearRenderCmdBuffer();
SAFE_CLEAR(swapchain_rt)
GetDeviceAttribute()->RefreshSurfaceCaps();
CreateSwapchainRenderTarget();
InitRenderCmdBuffer();
}
bool SwapchainModule::BeginFrame()
{
uint32_t index=swapchain_rt->AcquireNextImage();
if(index>=swapchain->image_count)
return(false);
return(true);
}
void SwapchainModule::EndFrame()
{
int index=swapchain_rt->GetCurrentFrameIndices();
VkCommandBuffer cb=*(cmd_buf[index]);
swapchain_rt->Submit(cb);
swapchain_rt->PresentBackbuffer();
swapchain_rt->WaitQueue();
swapchain_rt->WaitFence();
}
VK_NAMESPACE_END