ULRE/inc/hgl/component/RenderComponent.h

20 lines
352 B
C++

#pragma once
#include<hgl/component/Component.h>
COMPONENT_NAMESPACE_BEGIN
/**
* 可渲染组件
*/
class RenderComponent: public Component
{
public:
RenderComponent(SceneNode *psn,ComponentData *cd,ComponentManager *cm)
:Component(psn,cd,cm){}
virtual ~RenderComponent()=default;
};//class RenderComponent
COMPONENT_NAMESPACE_END