ULRE/inc/hgl/component/StaticMeshComponent.h

51 lines
1.2 KiB
C++

#pragma once
#include<hgl/component/PrimitiveComponent.h>
#include<hgl/graph/VKRenderable.h>
COMPONENT_NAMESPACE_BEGIN
struct StaticMeshComponentData:public ComponentData
{
Renderable *renderable;
};//struct StaticMeshComponentData
class StaticMeshComponent;
class StaticMeshComponentManager:public ComponentManager
{
public:
StaticMeshComponentManager()=default;
size_t ComponentHashCode()const override;
StaticMeshComponent *CreateStaticMeshComponent(SceneNode *psn,StaticMeshComponentData *data);
virtual Component *CreateComponent(SceneNode *psn,ComponentData *data) override;
};//class StaticMeshComponentManager
class StaticMeshComponent:public PrimitiveComponent
{
StaticMeshComponentData *sm_data;
public:
StaticMeshComponent(SceneNode *psn,ComponentData *cd,ComponentManager *cm)
:PrimitiveComponent(psn,cd,cm)
{
sm_data=reinterpret_cast<StaticMeshComponentData *>(cd);
}
virtual ~StaticMeshComponent()
{
SAFE_CLEAR(sm_data);
}
StaticMeshComponentData &GetData() {return *sm_data;}
const StaticMeshComponentData &GetData()const {return *sm_data;}
};//class StaticMeshComponent
COMPONENT_NAMESPACE_END