ULRE/example/Basic/auto_instance.cpp

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// 该范例主要演示使用RenderList系统绘制多个三角形并利用RenderList进行排序以及自动合并进行Instance渲染
#include<hgl/WorkManager.h>
#include<hgl/math/Math.h>
#include<hgl/graph/PrimitiveCreater.h>
#include<hgl/graph/VKVertexInputConfig.h>
#include<hgl/graph/mtl/Material2DCreateConfig.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t VERTEX_COUNT=3;
constexpr uint32_t TRIANGLE_NUMBER=12;
constexpr float position_data[VERTEX_COUNT*2]=
{
0.0, 0.0,
-0.1, 0.9,
0.1, 0.9
};
constexpr uint8 color_data[VERTEX_COUNT][4]=
{
{255,0,0,255},
{0,255,0,255},
{0,0,255,255}
};
class TestApp:public WorkObject
{
Color4f clear_color =Color4f(0.2f,0.2f,0.2f,1.0f);
private:
AutoDelete<RenderList> render_list =nullptr;
SceneNode render_root;
MaterialInstance * material_instance =nullptr;
Mesh * render_obj =nullptr;
Pipeline * pipeline =nullptr;
private:
bool InitMaterial()
{
{
mtl::Material2DCreateConfig cfg(GetDevAttr(),"VertexColor2D",PrimitiveType::Triangles);
cfg.coordinate_system=CoordinateSystem2D::NDC;
cfg.local_to_world=true;
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateVertexColor2D(&cfg);
VILConfig vil_config;
vil_config.Add(VAN::Color,VF_V4UN8);
material_instance=db->CreateMaterialInstance(mci,&vil_config);
}
if(!material_instance)
return(false);
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,PrimitiveType::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
return pipeline;
}
bool InitVBO()
{
render_obj=CreateMesh("Triangle",VERTEX_COUNT,material_instance,pipeline,
{
{VAN::Position, VF_V2F, position_data},
{VAN::Color, VF_V4UN8, color_data }
});
if(!render_obj)
return(false);
double rad;
Matrix4f mat;
for(uint i=0;i<TRIANGLE_NUMBER;i++)
{
rad=deg2rad<double>((360.0f/double(TRIANGLE_NUMBER))*i); //这里一定要加<float>或<float>否则结果用int保存会出现问题
mat=rotate(rad,Vector3f(0,0,1));
render_root.Add(new SceneNode(mat,render_obj));
}
render_root.RefreshMatrix();
render_list->Expend(&render_root);
return(true);
}
public:
TestApp(RenderFramework *rf):WorkObject(rf,rf->GetSwapchainRenderTarget())
{
render_list=rf->CreateRenderList();
if(!InitMaterial())
return;
if(!InitVBO())
return;
}
void Render(double delta_time,graph::RenderCmdBuffer *cmd)override
{
cmd->SetClearColor(0,clear_color);
cmd->BeginRenderPass();
render_list->Render(cmd);
cmd->EndRenderPass();
}
};//class TestApp:public WorkObject
int os_main(int,os_char **)
{
return RunFramework<TestApp>(OS_TEXT("AutoInstance"),1024,1024);
}