554 lines
24 KiB
C++
554 lines
24 KiB
C++
#include<hgl/graph/vulkan/VKDevice.h>
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#include<hgl/graph/vulkan/VKInstance.h>
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#include<hgl/graph/vulkan/VKPhysicalDevice.h>
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#include<hgl/graph/vulkan/VKFramebuffer.h>
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#include<hgl/graph/vulkan/VKTexture.h>
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#ifdef _DEBUG
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#include<iostream>
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#include<iomanip>
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#endif//_DEBUG
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VK_NAMESPACE_BEGIN
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namespace
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{
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template<typename T> T Clamp(const T &cur,const T &min_value,const T &max_value)
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{
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if(cur<min_value)return min_value;
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if(cur>max_value)return max_value;
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return cur;
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}
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VkExtent2D GetSwapchainExtent(VkSurfaceCapabilitiesKHR &surface_caps,uint32_t width,uint32_t height)
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{
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if(surface_caps.currentExtent.width==UINT32_MAX)
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{
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VkExtent2D swapchain_extent;
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swapchain_extent.width=Clamp(width,surface_caps.minImageExtent.width,surface_caps.maxImageExtent.width);
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swapchain_extent.height=Clamp(height,surface_caps.minImageExtent.height,surface_caps.maxImageExtent.height);
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return swapchain_extent;
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}
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else
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{
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return surface_caps.currentExtent;
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}
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}
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VkDevice CreateDevice(VkInstance instance,VkPhysicalDevice physical_device,uint32_t graphics_family)
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{
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float queue_priorities[1]={0.0};
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VkDeviceQueueCreateInfo queue_info;
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queue_info.sType=VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queue_info.pNext=nullptr;
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queue_info.queueFamilyIndex=graphics_family;
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queue_info.queueCount=1;
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queue_info.pQueuePriorities=queue_priorities;
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queue_info.flags=0; //如果这里写VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT,会导致vkGetDeviceQueue调用崩溃
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VkDeviceCreateInfo create_info={};
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const char *ext_list[1]={VK_KHR_SWAPCHAIN_EXTENSION_NAME};
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create_info.sType=VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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create_info.pNext=nullptr;
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create_info.queueCreateInfoCount=1;
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create_info.pQueueCreateInfos=&queue_info;
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create_info.enabledExtensionCount=1;
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create_info.ppEnabledExtensionNames=ext_list;
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create_info.enabledLayerCount=0;
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create_info.ppEnabledLayerNames=nullptr;
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create_info.pEnabledFeatures=nullptr;
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VkDevice device;
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if(vkCreateDevice(physical_device,&create_info,nullptr,&device)==VK_SUCCESS)
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return device;
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return nullptr;
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}
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void GetDeviceQueue(DeviceAttribute *attr)
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{
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vkGetDeviceQueue(attr->device,attr->graphics_family,0,&attr->graphics_queue);
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if(attr->graphics_family==attr->present_family)
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attr->present_queue=attr->graphics_queue;
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else
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vkGetDeviceQueue(attr->device,attr->present_family,0,&attr->present_queue);
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}
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VkCommandPool CreateCommandPool(VkDevice device,uint32_t graphics_family)
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{
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VkCommandPoolCreateInfo cmd_pool_info={};
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cmd_pool_info.sType=VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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cmd_pool_info.pNext=nullptr;
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cmd_pool_info.queueFamilyIndex=graphics_family;
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cmd_pool_info.flags=VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; //允许COMMAND被重复begin,如果没有此标记也可以正常用,但是会频繁报错
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VkCommandPool cmd_pool;
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if(vkCreateCommandPool(device,&cmd_pool_info,nullptr,&cmd_pool)==VK_SUCCESS)
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return cmd_pool;
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return(VK_NULL_HANDLE);
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}
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VkSwapchainKHR CreateSwapChain(DeviceAttribute *rsa)
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{
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VkSwapchainCreateInfoKHR swapchain_ci={};
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swapchain_ci.sType=VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
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swapchain_ci.pNext=nullptr;
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swapchain_ci.surface=rsa->surface;
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swapchain_ci.minImageCount=3;//rsa->surface_caps.minImageCount;
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swapchain_ci.imageFormat=rsa->format;
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swapchain_ci.imageExtent=rsa->swapchain_extent;
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swapchain_ci.preTransform=rsa->preTransform;
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swapchain_ci.compositeAlpha=rsa->compositeAlpha;
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swapchain_ci.imageArrayLayers=1;
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swapchain_ci.presentMode=VK_PRESENT_MODE_FIFO_KHR;
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swapchain_ci.oldSwapchain=VK_NULL_HANDLE;
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swapchain_ci.clipped=true;
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swapchain_ci.imageColorSpace=VK_COLORSPACE_SRGB_NONLINEAR_KHR;
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swapchain_ci.imageUsage=VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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uint32_t queueFamilyIndices[2]={rsa->graphics_family, rsa->present_family};
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if(rsa->graphics_family!=rsa->present_family)
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{
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// If the graphics and present queues are from different queue families,
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// we either have to explicitly transfer ownership of images between
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// the queues, or we have to create the swapchain with imageSharingMode
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// as VK_SHARING_MODE_CONCURRENT
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swapchain_ci.imageSharingMode=VK_SHARING_MODE_CONCURRENT;
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swapchain_ci.queueFamilyIndexCount=2;
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swapchain_ci.pQueueFamilyIndices=queueFamilyIndices;
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}
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else
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{
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swapchain_ci.imageSharingMode=VK_SHARING_MODE_EXCLUSIVE;
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}
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VkSwapchainKHR swap_chain;
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if(vkCreateSwapchainKHR(rsa->device,&swapchain_ci,nullptr,&swap_chain)==VK_SUCCESS)
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return(swap_chain);
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return(VK_NULL_HANDLE);
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}
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ImageView *Create2DImageView(VkDevice device,VkFormat format,VkImage img=VK_NULL_HANDLE)
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{
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return CreateImageView(device,VK_IMAGE_VIEW_TYPE_2D,format,VK_IMAGE_ASPECT_COLOR_BIT,img);
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}
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ImageView *CreateDepthImageView(VkDevice device,VkFormat format,VkImage img=VK_NULL_HANDLE)
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{
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return CreateImageView(device,VK_IMAGE_VIEW_TYPE_2D,format,VK_IMAGE_ASPECT_DEPTH_BIT,img);
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}
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bool CreateSwapchainTexture(DeviceAttribute *rsa)
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{
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uint32_t count;
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if(vkGetSwapchainImagesKHR(rsa->device,rsa->swap_chain,&count,nullptr)!=VK_SUCCESS)
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return(false);
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VkImage *sc_images=new VkImage[count];
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if(vkGetSwapchainImagesKHR(rsa->device,rsa->swap_chain,&count,sc_images)!=VK_SUCCESS)
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{
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delete sc_images;
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return(false);
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}
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VkImage *ip=sc_images;
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Texture2D *tex;
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for(uint32_t i=0; i<count; i++)
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{
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tex=VK_NAMESPACE::CreateTexture2D( rsa->device,
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rsa->format,
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rsa->swapchain_extent.width,
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rsa->swapchain_extent.height,
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VK_IMAGE_ASPECT_COLOR_BIT,
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*ip,
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VK_IMAGE_LAYOUT_UNDEFINED);
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rsa->sc_texture.Add(tex);
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++ip;
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}
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delete[] sc_images;
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return(true);
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}
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bool CreateDepthBuffer(DeviceAttribute *rsa)
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{
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const VkFormat depth_format=rsa->physical_device->GetDepthFormat();
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const VkFormatProperties props=rsa->physical_device->GetFormatProperties(depth_format);
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rsa->sc_depth=VK_NAMESPACE::CreateTexture2D(rsa->device,rsa->physical_device,
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depth_format,
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rsa->swapchain_extent.width,
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rsa->swapchain_extent.height,
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VK_IMAGE_ASPECT_DEPTH_BIT,
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VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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(props.optimalTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)?VK_IMAGE_TILING_OPTIMAL:VK_IMAGE_TILING_LINEAR);
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return(true);
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}
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VkDescriptorPool CreateDescriptorPool(VkDevice device,int sets_count)
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{
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VkDescriptorPoolSize pool_size[]=
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{
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{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1024},
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{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1024},
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{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1024},
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{VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 48}
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};
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VkDescriptorPoolCreateInfo dp_create_info={};
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dp_create_info.sType=VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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dp_create_info.pNext=nullptr;
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dp_create_info.maxSets=sets_count;
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dp_create_info.poolSizeCount=sizeof(pool_size)/sizeof(VkDescriptorPoolSize);
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dp_create_info.pPoolSizes=pool_size;
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VkDescriptorPool desc_pool;
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if(vkCreateDescriptorPool(device,&dp_create_info,nullptr,&desc_pool)!=VK_SUCCESS)
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return(VK_NULL_HANDLE);
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return desc_pool;
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}
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VkPipelineCache CreatePipelineCache(VkDevice device)
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{
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VkPipelineCacheCreateInfo pipelineCache;
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pipelineCache.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
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pipelineCache.pNext = nullptr;
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pipelineCache.initialDataSize = 0;
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pipelineCache.pInitialData = nullptr;
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pipelineCache.flags = 0;
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VkPipelineCache cache;
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if(vkCreatePipelineCache(device, &pipelineCache, nullptr, &cache)!=VK_SUCCESS)
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return(VK_NULL_HANDLE);
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return cache;
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}
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bool CreateSwapchinAndDepthBuffer(DeviceAttribute *attr)
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{
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attr->swap_chain=CreateSwapChain(attr);
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if(!attr->swap_chain)
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return(false);
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if(!CreateSwapchainTexture(attr))
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return(false);
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if(!CreateDepthBuffer(attr))
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return(false);
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return(true);
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}
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void DebugOut(const VkPhysicalDeviceFeatures &features)
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{
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#define OUTPUT_PHYSICAL_DEVICE_FEATURE(name) std::cout<<std::setw(40)<<std::right<<#name<<": "<<(features.name?"true":"false")<<std::endl;
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OUTPUT_PHYSICAL_DEVICE_FEATURE(robustBufferAccess)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(fullDrawIndexUint32)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(imageCubeArray)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(independentBlend)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(geometryShader)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(tessellationShader)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(sampleRateShading)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(dualSrcBlend)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(logicOp)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(multiDrawIndirect)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(drawIndirectFirstInstance)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(depthClamp)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(depthBiasClamp)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(fillModeNonSolid)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(depthBounds)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(wideLines)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(largePoints)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(alphaToOne)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(multiViewport)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(samplerAnisotropy)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(textureCompressionETC2)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(textureCompressionASTC_LDR)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(textureCompressionBC)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(occlusionQueryPrecise)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(pipelineStatisticsQuery)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(vertexPipelineStoresAndAtomics)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(fragmentStoresAndAtomics)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderTessellationAndGeometryPointSize)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderImageGatherExtended)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageExtendedFormats)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageMultisample)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageReadWithoutFormat)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageWriteWithoutFormat)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderUniformBufferArrayDynamicIndexing)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderSampledImageArrayDynamicIndexing)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageBufferArrayDynamicIndexing)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderStorageImageArrayDynamicIndexing)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderClipDistance)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderCullDistance)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderFloat64)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderInt64)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderInt16)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderResourceResidency)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(shaderResourceMinLod)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseBinding)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidencyBuffer)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidencyImage2D)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidencyImage3D)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidency2Samples)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidency4Samples)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidency8Samples)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidency16Samples)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(sparseResidencyAliased)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(variableMultisampleRate)
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OUTPUT_PHYSICAL_DEVICE_FEATURE(inheritedQueries)
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#undef OUTPUT_PHYSICAL_DEVICE_FEATURE
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}
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void DebugOutVersion(uint32_t version)
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{
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std::cout<<VK_VERSION_MAJOR(version)<<"."<<VK_VERSION_MINOR(version)<<"."<<VK_VERSION_PATCH(version)<<std::endl;
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}
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void DebugOut(const VkPhysicalDeviceLimits &limits)
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{
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#define OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<limits.name<<std::endl;
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#define OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<limits.name[0]<<", "<<limits.name[1]<<std::endl;
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#define OUT_PHYSICAL_DEVICE_LIMIT_VECTOR3(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<limits.name[0]<<", "<<limits.name[1]<<", "<<limits.name[2]<<std::endl;
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#define OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN(name) std::cout<<std::setw(60)<<std::right<<#name<<": "<<(limits.name?"true":"false")<<std::endl;
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageDimension1D)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageDimension2D)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageDimension3D)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageDimensionCube)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxImageArrayLayers)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTexelBufferElements)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxUniformBufferRange)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxStorageBufferRange)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPushConstantsSize)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxMemoryAllocationCount)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxSamplerAllocationCount)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(bufferImageGranularity)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sparseAddressSpaceSize)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxBoundDescriptorSets)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorSamplers)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorUniformBuffers)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorStorageBuffers)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorSampledImages)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorStorageImages)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageDescriptorInputAttachments)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxPerStageResources)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetSamplers)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetUniformBuffers)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetUniformBuffersDynamic)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetStorageBuffers)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetStorageBuffersDynamic)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetSampledImages)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetStorageImages)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDescriptorSetInputAttachments)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexInputAttributes)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexInputBindings)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexInputAttributeOffset)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexInputBindingStride)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxVertexOutputComponents)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationGenerationLevel)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationPatchSize)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationControlPerVertexInputComponents)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationControlPerVertexOutputComponents)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationControlPerPatchOutputComponents)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationControlTotalOutputComponents)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationEvaluationInputComponents)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTessellationEvaluationOutputComponents)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryShaderInvocations)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryInputComponents)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryOutputComponents)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryOutputVertices)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxGeometryTotalOutputComponents)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFragmentInputComponents)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFragmentOutputAttachments)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFragmentDualSrcAttachments)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFragmentCombinedOutputResources)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxComputeSharedMemorySize)
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OUT_PHYSICAL_DEVICE_LIMIT_VECTOR3(maxComputeWorkGroupCount)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxComputeWorkGroupInvocations)
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OUT_PHYSICAL_DEVICE_LIMIT_VECTOR3(maxComputeWorkGroupSize)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(subPixelPrecisionBits)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(subTexelPrecisionBits)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(mipmapPrecisionBits)
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OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDrawIndexedIndexValue)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxDrawIndirectCount)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxSamplerLodBias)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxSamplerAnisotropy)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxViewports)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(maxViewportDimensions)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(viewportBoundsRange)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(viewportSubPixelBits)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minMemoryMapAlignment)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minTexelBufferOffsetAlignment)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minUniformBufferOffsetAlignment)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minStorageBufferOffsetAlignment)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minTexelOffset)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTexelOffset)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minTexelGatherOffset)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxTexelGatherOffset)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(minInterpolationOffset)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxInterpolationOffset)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(subPixelInterpolationOffsetBits)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFramebufferWidth)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFramebufferHeight)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxFramebufferLayers)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(framebufferColorSampleCounts)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(framebufferDepthSampleCounts)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(framebufferStencilSampleCounts)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(framebufferNoAttachmentsSampleCounts)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxColorAttachments)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sampledImageColorSampleCounts)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sampledImageIntegerSampleCounts)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sampledImageDepthSampleCounts)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(sampledImageStencilSampleCounts)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(storageImageSampleCounts)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxSampleMaskWords)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN(timestampComputeAndGraphics)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(timestampPeriod)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxClipDistances)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxCullDistances)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(maxCombinedClipAndCullDistances)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(discreteQueuePriorities)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(pointSizeRange)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2(lineWidthRange)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(pointSizeGranularity)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(lineWidthGranularity)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN(strictLines)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN(standardSampleLocations)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(optimalBufferCopyOffsetAlignment)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(optimalBufferCopyRowPitchAlignment)
|
||
OUT_PHYSICAL_DEVICE_LIMIT_INTEGER(nonCoherentAtomSize)
|
||
|
||
#undef OUT_PHYSICAL_DEVICE_LIMIT_BOOLEAN
|
||
#undef OUT_PHYSICAL_DEVICE_LIMIT_VECTOR3
|
||
#undef OUT_PHYSICAL_DEVICE_LIMIT_VECTOR2
|
||
#undef OUT_PHYSICAL_DEVICE_LIMIT_INTEGER
|
||
}
|
||
|
||
void DebugOut(const VkPhysicalDeviceProperties &pdp)
|
||
{
|
||
constexpr char DeviceTypeString[VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE][16]=
|
||
{
|
||
"Other",
|
||
"Integrated GPU",
|
||
"Discrete GPU",
|
||
"Virtual GPU",
|
||
"CPU"
|
||
};
|
||
|
||
std::cout<<" apiVersion: ";DebugOutVersion(pdp.apiVersion);
|
||
std::cout<<" driverVersion: ";DebugOutVersion(pdp.driverVersion);
|
||
std::cout<<" vendorID: "<<pdp.vendorID<<std::endl;
|
||
std::cout<<" deviceID: "<<pdp.deviceID<<std::endl;
|
||
std::cout<<" deviceType: "<<DeviceTypeString[pdp.deviceType]<<std::endl;
|
||
std::cout<<" deviceName: "<<pdp.deviceName<<std::endl;
|
||
|
||
UTF8String uuid=HexToString<char>(pdp.pipelineCacheUUID);
|
||
|
||
std::cout<<"pipelineCahceUUID: "<<uuid.c_str()<<std::endl;
|
||
|
||
DebugOut(pdp.limits);
|
||
}
|
||
}//namespace
|
||
|
||
Device *CreateRenderDevice(VkInstance inst,const PhysicalDevice *physical_device,VkSurfaceKHR surface,uint width,uint height)
|
||
{
|
||
#ifdef _DEBUG
|
||
{
|
||
const VkDriverIdKHR driver_id=physical_device->GetDriverId();
|
||
|
||
if(driver_id>=VK_DRIVER_ID_BEGIN_RANGE_KHR
|
||
&&driver_id<=VK_DRIVER_ID_END_RANGE_KHR)
|
||
{
|
||
std::cout<<"DriverID: "<<physical_device->GetDriverId()<<std::endl;
|
||
std::cout<<"DriverName: "<<physical_device->GetDriverName()<<std::endl;
|
||
std::cout<<"DriverInfo: "<<physical_device->GetDriverInfo()<<std::endl;
|
||
}
|
||
else
|
||
{
|
||
std::cout<<"Unknow VideoCard Driver"<<std::endl;
|
||
}
|
||
|
||
DebugOut(physical_device->GetProperties());
|
||
DebugOut(physical_device->GetFeatures());
|
||
}
|
||
#endif//_DEBUG
|
||
|
||
DeviceAttribute *attr=new DeviceAttribute(inst,physical_device,surface);
|
||
|
||
AutoDelete<DeviceAttribute> auto_delete(attr);
|
||
|
||
attr->swapchain_extent=GetSwapchainExtent(attr->surface_caps,width,height);
|
||
|
||
if(attr->graphics_family==ERROR_FAMILY_INDEX)
|
||
return(nullptr);
|
||
|
||
attr->device=CreateDevice(inst,*physical_device,attr->graphics_family);
|
||
|
||
if(!attr->device)
|
||
return(nullptr);
|
||
|
||
GetDeviceQueue(attr);
|
||
|
||
attr->cmd_pool=CreateCommandPool(attr->device,attr->graphics_family);
|
||
|
||
if(!attr->cmd_pool)
|
||
return(nullptr);
|
||
|
||
if(!CreateSwapchinAndDepthBuffer(attr))
|
||
return(nullptr);
|
||
|
||
attr->desc_pool=CreateDescriptorPool(attr->device,1024);
|
||
|
||
if(!attr->desc_pool)
|
||
return(nullptr);
|
||
|
||
attr->pipeline_cache=CreatePipelineCache(attr->device);
|
||
|
||
if(!attr->pipeline_cache)
|
||
return(nullptr);
|
||
|
||
auto_delete.Clear();
|
||
|
||
return(new Device(attr));
|
||
}
|
||
|
||
bool ResizeRenderDevice(DeviceAttribute *attr,uint width,uint height)
|
||
{
|
||
if(attr->swapchain_extent.width==width
|
||
&&attr->swapchain_extent.height==height)
|
||
return(true);
|
||
|
||
attr->ClearSwapchain();
|
||
|
||
attr->Refresh();
|
||
|
||
attr->swapchain_extent=GetSwapchainExtent(attr->surface_caps,width,height);
|
||
|
||
return CreateSwapchinAndDepthBuffer(attr);
|
||
}
|
||
VK_NAMESPACE_END
|