47 lines
1008 B
C++
47 lines
1008 B
C++
#ifndef HGL_GRAPH_SCENE_NODE_DATA_INCLUDE
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#define HGL_GRAPH_SCENE_NODE_DATA_INCLUDE
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#include<hgl/graph/data/MeshData.h>
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#include<hgl/type/StringList.h>
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namespace hgl
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{
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namespace graph
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{
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struct SceneNodeData
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{
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UTF8String name;
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Matrix4f local_matrix;
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uint32 mesh_count;
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const uint32 *mesh_index;
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ObjectList<SceneNodeData> sub_nodes;
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};//struct SceneNodeData
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struct ModelData
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{
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uint8 *source_filedata=nullptr;
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uint8 version=0;
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UTF8StringList mesh_name;
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ObjectList<MeshData> mesh_list;
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SceneNodeData *root_node=nullptr;
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AABB bounding_box;
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public:
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~ModelData()
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{
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SAFE_CLEAR(root_node);
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delete[] source_filedata;
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}
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};//struct ModelData
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_SCENE_NODE_DATA_INCLUDE
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