ULRE/inc/hgl/input/Event.h

69 lines
1.2 KiB
C++

#pragma once
#include<hgl/type/DataType.h>
namespace hgl
{
namespace device_input
{
#pragma pack(push,1)
union InputEvent
{
struct
{
uint8 key;
}key_push;
struct
{
uint8 key;
}key_pop;
struct
{
uint16 x, y;
}mouse_move;
struct
{
uint8 key;
}mouse_key_push;
struct
{
uint8 key;
}mouse_key_pop;
struct
{
int16 x, y;
}mouse_wheel;
struct
{
int8 x, y;
}joystick_axis;
struct
{
uint8 key;
}joystick_key_push;
struct
{
uint8 key;
}joystick_key_pop;
struct
{
uint16 x, y;
uint16 power;
}wacom;
struct
{
u16char ch;
}char_input;
};//union InputEvent
#pragma pack(pop)
}//namespace device_input
}//namespace hgl