ULRE/inc/hgl/graph/RenderNode2D.h

51 lines
1.1 KiB
C++

#ifndef HGL_GRAPH_RENDER_NODE_2D_INCLUDE
#define HGL_GRAPH_RENDER_NODE_2D_INCLUDE
#include<hgl/math/Math.h>
#include<hgl/type/Map.h>
namespace hgl
{
namespace graph
{
class Renderable;
class Material;
struct RenderNode2D
{
Matrix3x4f local_to_world;
Renderable *ri;
};
using RenderNode2DList=List<RenderNode2D *>;
/**
* 同一材质的对象渲染列表
*/
struct MaterialRenderList2D
{
Material *mtl;
RenderNode2DList rn_list;
};
class MaterialRenderMap2D:public ObjectMap<Material *,MaterialRenderList2D>
{
public:
MaterialRenderMap2D()=default;
virtual ~MaterialRenderMap2D()=default;
void ClearData()
{
for(auto *it:data_list)
it->value->rn_list.ClearData();
}
};
}//namespace graph
}//namespace hgl
using RenderNode2DPointer=hgl::graph::RenderNode2D *;
using RenderNode2DComparator=Comparator<RenderNode2DPointer>;
#endif//HGL_GRAPH_RENDER_NODE_2D_INCLUDE