71 lines
1.5 KiB
C++
71 lines
1.5 KiB
C++
#ifndef HGL_GRAPH_RENDER_LIST_INCLUDE
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#define HGL_GRAPH_RENDER_LIST_INCLUDE
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#include<hgl/graph/VK.h>
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#include<hgl/graph/Camera.h>
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#include<hgl/graph/SceneNode.h>
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#include<hgl/type/Color4f.h>
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namespace hgl
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{
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namespace graph
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{
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template<typename T> struct GPUArray
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{
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List<T> list;
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GPUBuffer *buffer;
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public:
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GPUArray()
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{
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buffer=nullptr;
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}
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~GPUArray()
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{
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SAFE_CLEAR(buffer);
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}
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void Clear()
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{
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list.ClearData();
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}
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void Add(const T &data)
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{
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list.Add(data);
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}
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};//
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class RenderList
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{
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RenderCmdBuffer *cmd_buf;
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private:
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GPUArray<Matrix4f> LocalToWorld;
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List<SceneNode *> scene_node_list;
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Pipeline * last_pipeline;
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MaterialInstance * last_mat_inst;
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RenderableInstance *last_ri;
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void Render(SceneNode *,RenderableInstance *);
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void Render(SceneNode *,List<RenderableInstance *> &);
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public:
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RenderList();
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~RenderList()=default;
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void Begin ();
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void Add (SceneNode *);
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void End ();
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bool Render (RenderCmdBuffer *);
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};//class RenderList
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_RENDER_LIST_INCLUDE
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