176 lines
3.9 KiB
C++
176 lines
3.9 KiB
C++
#include"VulkanAppFramework.h"
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#include<hgl/math/Math.h>
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using namespace hgl;
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using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=128;
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constexpr uint32_t SCREEN_HEIGHT=128;
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struct WorldConfig
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{
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Matrix4f mvp;
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}world;
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constexpr uint32_t VERTEX_COUNT=3;
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constexpr float vertex_data[VERTEX_COUNT][2]=
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{
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{SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25},
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{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75},
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{SCREEN_WIDTH*0.25, SCREEN_HEIGHT*0.75}
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};
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constexpr float color_data[VERTEX_COUNT][3]=
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{ {1,0,0},
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{0,1,0},
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{0,0,1}
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};
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class TestApp:public VulkanApplicationFramework
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{
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private: //需释放数据
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vulkan::Material * material =nullptr;
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vulkan::Renderable * render_obj =nullptr;
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vulkan::Buffer * ubo_mvp =nullptr;
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vulkan::PipelineCreater * pipeline_creater =nullptr;
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vulkan::Pipeline * pipeline =nullptr;
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vulkan::CommandBuffer * cmd_buf =nullptr;
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vulkan::VertexBuffer * vertex_buffer =nullptr;
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vulkan::VertexBuffer * color_buffer =nullptr;
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public:
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~TestApp()
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{
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SAFE_CLEAR(color_buffer);
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SAFE_CLEAR(vertex_buffer);
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SAFE_CLEAR(cmd_buf);
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SAFE_CLEAR(pipeline);
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SAFE_CLEAR(pipeline_creater);
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SAFE_CLEAR(ubo_mvp);
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SAFE_CLEAR(render_obj);
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SAFE_CLEAR(material);
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}
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private:
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bool InitMaterial()
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{
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material=shader_manage->CreateMaterial(OS_TEXT("FlatColor.vert.spv"),
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OS_TEXT("FlatColor.frag.spv"));
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if(!material)
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return(false);
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render_obj=material->CreateRenderable();
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return(true);
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}
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bool InitUBO()
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{
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const VkExtent2D extent=device->GetExtent();
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world.mvp=ortho(extent.width,extent.height);
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ubo_mvp=device->CreateUBO(sizeof(WorldConfig),&world);
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if(!ubo_mvp)
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return(false);
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return material->UpdateUBO("world",*ubo_mvp);
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}
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void InitVBO()
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{
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vertex_buffer =device->CreateVBO(FMT_RG32F, VERTEX_COUNT,vertex_data);
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color_buffer =device->CreateVBO(FMT_RGB32F, VERTEX_COUNT,color_data);
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render_obj->Set("Vertex", vertex_buffer);
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render_obj->Set("Color", color_buffer);
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}
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bool InitPipeline()
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{
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pipeline_creater=new vulkan::PipelineCreater(device,material);
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pipeline_creater->SetDepthTest(false);
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pipeline_creater->SetDepthWrite(false);
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pipeline_creater->CloseCullFace();
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pipeline_creater->Set(PRIM_TRIANGLES);
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pipeline=pipeline_creater->Create();
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return pipeline;
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}
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bool InitCommandBuffer()
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{
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cmd_buf=device->CreateCommandBuffer();
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if(!cmd_buf)
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return(false);
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cmd_buf->Begin();
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cmd_buf->BeginRenderPass(device->GetRenderPass(),device->GetFramebuffer(0));
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cmd_buf->Bind(pipeline);
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cmd_buf->Bind(material);
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cmd_buf->Bind(render_obj);
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cmd_buf->Draw(VERTEX_COUNT);
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cmd_buf->EndRenderPass();
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cmd_buf->End();
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return(true);
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}
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public:
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bool Init()
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{
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if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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if(!InitMaterial())
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return(false);
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if(!InitUBO())
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return(false);
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InitVBO();
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if(!InitPipeline())
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return(false);
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if(!InitCommandBuffer())
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return(false);
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return(true);
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}
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void Draw()
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{
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Submit(cmd_buf);
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}
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};//class TestApp:public VulkanApplicationFramework
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int main(int,char **)
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{
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#ifdef _DEBUG
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if(!vulkan::CheckStrideBytesByFormat())
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return 0xff;
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#endif//
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TestApp app;
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if(!app.Init())
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return(-1);
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app.AcquireNextFrame();
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app.Draw();
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while(app.Run());
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return 0;
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}
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