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ULRE/example/Gizmo
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hyzboy 5213651054 Used Transform instead of Matrix4f in SceneOrient, MaterialRenderList/RenderAssignBuffer supports updating the L2WMatrix of only the changed objects
2024-08-04 22:35:31 +08:00
..
BlenderAxis.cpp
first step for BlinnPhongPureColor
2023-10-31 17:59:12 +08:00
CMakeLists.txt
Correct draw Gizmo Rotate/Scale, OK!!
2024-07-30 23:54:25 +08:00
Gizmo3DMove.cpp
Correct draw Gizmo Rotate/Scale, OK!!
2024-07-30 23:54:25 +08:00
Gizmo3DRotate.cpp
Improved Torus codes
2024-07-31 00:17:23 +08:00
Gizmo3DScale.cpp
Correct draw Gizmo Rotate/Scale, OK!!
2024-07-30 23:54:25 +08:00
Gizmo.h
Added a white ring outside gizmo_rotate
2024-08-01 01:42:21 +08:00
GizmoResource.cpp
test Draw Gizmo Rotate+Move
2024-07-31 00:11:24 +08:00
GizmoResource.h
[WIP] StaticMesh and GizmoMove
2024-07-28 23:34:04 +08:00
GizmoTest.cpp
Used Transform instead of Matrix4f in SceneOrient, MaterialRenderList/RenderAssignBuffer supports updating the L2WMatrix of only the changed objects
2024-08-04 22:35:31 +08:00
MetricCellsGrid.cpp
[WIP] StaticMesh and GizmoMove
2024-07-28 23:34:04 +08:00
PlaneGrid3D.cpp
Luminance change to ufloat8 instead of float in VertexLum material
2024-07-01 02:57:33 +08:00
RayPicking.cpp
fixed RayPicking example
2024-07-10 02:00:18 +08:00
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