212 lines
7.0 KiB
C++
212 lines
7.0 KiB
C++
#include"VKPipeline.h"
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#include"VKDevice.h"
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#include"VKShader.h"
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#include"VKVertexInput.h"
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#include"VKRenderPass.h"
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VK_NAMESPACE_BEGIN
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Pipeline::~Pipeline()
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{
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vkDestroyPipeline(device,pipeline,nullptr);
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}
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PipelineCreater::PipelineCreater(Device *dev)
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{
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device=dev->GetDevice();
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extent=dev->GetExtent();
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cache=dev->GetPipelineCache();
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hgl_zero(pipelineInfo);
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pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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{
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vis_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vis_create_info.pNext = nullptr;
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vis_create_info.flags = 0;
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vis_create_info.vertexBindingDescriptionCount = 0;
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vis_create_info.pVertexBindingDescriptions = nullptr;
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vis_create_info.vertexAttributeDescriptionCount = 0;
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vis_create_info.pVertexAttributeDescriptions = nullptr;
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pipelineInfo.pVertexInputState=&vis_create_info;
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}
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = extent.width;
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viewport.height = extent.height;
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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scissor.offset = {0, 0};
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scissor.extent = extent;
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viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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viewportState.pNext = nullptr;
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viewportState.flags = 0;
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viewportState.viewportCount = 1;
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viewportState.pViewports = &viewport;
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viewportState.scissorCount = 1;
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viewportState.pScissors = &scissor;
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pipelineInfo.pViewportState = &viewportState;
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depthStencilState.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
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depthStencilState.pNext = nullptr;
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depthStencilState.flags = 0;
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depthStencilState.depthTestEnable = VK_FALSE;
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depthStencilState.depthWriteEnable = VK_FALSE;
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depthStencilState.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
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depthStencilState.depthBoundsTestEnable = VK_FALSE;
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depthStencilState.minDepthBounds = 0;
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depthStencilState.maxDepthBounds = 0;
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depthStencilState.stencilTestEnable = VK_FALSE;
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depthStencilState.back.failOp = VK_STENCIL_OP_KEEP;
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depthStencilState.back.passOp = VK_STENCIL_OP_KEEP;
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depthStencilState.back.compareOp = VK_COMPARE_OP_ALWAYS;
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depthStencilState.back.compareMask = 0;
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depthStencilState.back.reference = 0;
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depthStencilState.back.depthFailOp = VK_STENCIL_OP_KEEP;
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depthStencilState.back.writeMask = 0;
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depthStencilState.front = depthStencilState.back;
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pipelineInfo.pDepthStencilState=&depthStencilState;
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rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rasterizer.pNext = nullptr;
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rasterizer.flags = 0;
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rasterizer.depthClampEnable = VK_FALSE;
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rasterizer.rasterizerDiscardEnable = VK_FALSE;
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rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
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rasterizer.cullMode = VK_CULL_MODE_FRONT_AND_BACK;
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rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
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rasterizer.depthBiasEnable = VK_FALSE;
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rasterizer.depthBiasConstantFactor = 0;
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rasterizer.depthBiasClamp = 0;
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rasterizer.depthBiasSlopeFactor = 0;
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rasterizer.lineWidth = 1.0f;
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pipelineInfo.pRasterizationState = &rasterizer;
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multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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multisampling.pNext = nullptr;
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multisampling.flags = 0;
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multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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multisampling.sampleShadingEnable = VK_FALSE;
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multisampling.minSampleShading = 0.0;
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multisampling.pSampleMask = nullptr;
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multisampling.alphaToCoverageEnable = VK_FALSE;
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multisampling.alphaToOneEnable = VK_FALSE;
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pipelineInfo.pMultisampleState = &multisampling;
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colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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colorBlendAttachment.blendEnable = VK_FALSE;
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colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
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colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
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colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO;
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colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
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colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
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colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
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colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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colorBlending.pNext = nullptr;
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colorBlending.flags = 0;
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colorBlending.logicOpEnable = VK_FALSE;
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colorBlending.logicOp = VK_LOGIC_OP_COPY;
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colorBlending.attachmentCount = 1;
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colorBlending.pAttachments = &colorBlendAttachment;
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colorBlending.blendConstants[0] = 0.0f;
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colorBlending.blendConstants[1] = 0.0f;
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colorBlending.blendConstants[2] = 0.0f;
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colorBlending.blendConstants[3] = 0.0f;
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pipelineInfo.pColorBlendState = &colorBlending;
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memset(dynamicStateEnables, 0, sizeof dynamicStateEnables);
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dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
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dynamicState.pNext = nullptr;
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dynamicState.flags = 0;
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dynamicState.pDynamicStates = dynamicStateEnables;
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dynamicState.dynamicStateCount = 0;
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dynamicStateEnables[dynamicState.dynamicStateCount++] = VK_DYNAMIC_STATE_VIEWPORT;
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dynamicStateEnables[dynamicState.dynamicStateCount++] = VK_DYNAMIC_STATE_SCISSOR;
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pipelineInfo.pDynamicState=&dynamicState;
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pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
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pipelineInfo.basePipelineIndex = 0;
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}
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bool PipelineCreater::Set(const Shader *s)
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{
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if(!s)return(false);
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//未来这里需要增加是否有vs/fs的检测
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shader=s;
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pipelineInfo.stageCount=shader->GetCount();
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pipelineInfo.pStages=shader->GetStages();
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return(true);
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}
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bool PipelineCreater::Set(const VertexInput *vi)
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{
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if(!vi)return(false);
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if(vi->GetCount()<=0)return(false);
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vertex_input=vi;
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vis_create_info=vertex_input->GetPipelineVertexInputStateCreateInfo();
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return(true);
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}
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bool PipelineCreater::Set(const VkPrimitiveTopology topology,bool restart)
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{
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if(topology<VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE||topology>VK_PRIMITIVE_TOPOLOGY_END_RANGE)
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if(topology!=PRIM_RECTANGLE)return(false);
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inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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inputAssembly.pNext = nullptr;
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inputAssembly.flags = 0;
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inputAssembly.topology = (topology==PRIM_RECTANGLE?VK_PRIMITIVE_TOPOLOGY_POINT_LIST:topology);
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inputAssembly.primitiveRestartEnable = restart;
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pipelineInfo.pInputAssemblyState = &inputAssembly;
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return(true);
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}
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bool PipelineCreater::Set(VkPipelineLayout pl)
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{
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if(!pl)return(false);
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pipelineInfo.layout = pl;
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return(true);
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}
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bool PipelineCreater::Set(VkRenderPass rp,uint32_t subpass)
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{
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if(!rp)return(false);
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pipelineInfo.renderPass = rp;
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pipelineInfo.subpass = subpass;
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return(true);
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}
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Pipeline *PipelineCreater::Create()
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{
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VkPipeline graphicsPipeline;
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if (vkCreateGraphicsPipelines(device, cache, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS)
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return(nullptr);
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return(new Pipeline(device,graphicsPipeline));
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}
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VK_NAMESPACE_END
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