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ULRE/inc/hgl/graph
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hyzboy 5427d10e8d support String
2020-09-05 17:54:21 +08:00
..
data
可完全正确加载模型以及场景的代码
2020-06-20 01:26:33 +08:00
font
support String
2020-09-05 17:54:21 +08:00
material
support String
2020-09-05 17:54:21 +08:00
shader
support String
2020-09-05 17:54:21 +08:00
vulkan
support String
2020-09-05 17:54:21 +08:00
InlineGeometry.h
use Prim instead macros.
2020-09-02 19:06:12 +08:00
Light.h
初步添加SceneGraph文件
2019-05-21 21:28:33 +08:00
RenderableCreater.h
rename from SceneDB to Database
2020-09-02 18:18:57 +08:00
RenderableInstance.h
全面使用MaterialInstance封装Material与DescriptorSets
2020-01-20 20:00:03 +08:00
RenderList.h
全面使用MaterialInstance封装Material与DescriptorSets
2020-01-20 20:00:03 +08:00
SceneNode.h
GetObject改名为GetListObject,以避免和Window的GetObject宏冲突
2019-06-12 16:13:35 +08:00
SceneOrient.h
SceneNode矩阵变换,以及使用PushConstants传递LocalToWorld绘制成功
2019-05-29 21:48:56 +08:00
Spline.cpp
分离VKDebugOut以及VKProperties
2019-11-06 20:52:09 +08:00
Spline.h
分离VKDebugOut以及VKProperties
2019-11-06 20:52:09 +08:00
TextureLoader.h
support String
2020-09-05 17:54:21 +08:00
TileData.h
support compress texture file format.
2020-08-06 21:27:58 +08:00
VertexAttribData.h
support new VertexAttribType instead spirv_cross::SPIRType::BaseType
2020-08-25 18:12:42 +08:00
VertexAttribDataAccess.h
support String
2020-09-05 17:54:21 +08:00
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