ULRE/example/common/VulkanAppFramework.h

532 lines
12 KiB
C++

#pragma once
#include<hgl/platform/Window.h>
#include<hgl/graph/VKInstance.h>
#include<hgl/graph/VKPhysicalDevice.h>
#include<hgl/graph/VKDeviceCreater.h>
#include<hgl/graph/VKSemaphore.h>
#include<hgl/graph/VKBuffer.h>
#include<hgl/graph/VKShaderModule.h>
#include<hgl/graph/VKImageView.h>
#include<hgl/graph/VKPrimitive.h>
#include<hgl/graph/VKDescriptorSet.h>
#include<hgl/graph/VKRenderPass.h>
#include<hgl/graph/VKPipeline.h>
#include<hgl/graph/VKCommandBuffer.h>
#include<hgl/graph/VKFormat.h>
#include<hgl/graph/VKFramebuffer.h>
#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKMaterialParameters.h>
#include<hgl/graph/VKMaterialInstance.h>
#include<hgl/graph/VKRenderTarget.h>
#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/RenderList.h>
#include<hgl/graph/mtl/UBOCommon.h>
#include<hgl/color/Color.h>
#include<hgl/Time.h>
//#include<hgl/graph/LookAtCameraControl.h>
#include<hgl/graph/FirstPersonCameraControl.h>
#include<hgl/io/event/KeyboardEvent.h>
#include<hgl/io/event/MouseEvent.h>
using namespace hgl;
using namespace hgl::io;
using namespace hgl::graph;
namespace hgl{namespace graph
{
bool InitShaderCompiler();
void CloseShaderCompiler();
}}//namespace hgl::graph
class VulkanApplicationFramework:WindowEvent
{
protected:
Window * win =nullptr;
VulkanInstance * inst =nullptr;
protected:
GPUDevice * device =nullptr;
RenderPass * device_render_pass =nullptr;
SwapchainRenderTarget * sc_render_target =nullptr;
protected:
int32_t swap_chain_count =0;
RenderCmdBuffer ** cmd_buf =nullptr;
Color4f clear_color;
protected:
RenderResource * db =nullptr;
protected:
ViewportInfo vp_info;
DeviceBuffer * ubo_vp_info =nullptr;
public:
virtual ~VulkanApplicationFramework()
{
CloseShaderCompiler();
win->Unjoin(this);
SAFE_CLEAR(db);
SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count);
SAFE_CLEAR(device);
SAFE_CLEAR(win);
SAFE_CLEAR(inst);
}
virtual bool Init(int w,int h)
{
if(!InitShaderCompiler())
return(false);
clear_color.Set(0,0,0,1);
#ifdef _DEBUG
if(!CheckStrideBytesByFormat())
return(false);
#endif//
InitNativeWindowSystem();
InitVulkanInstanceProperties();
win=CreateRenderWindow(OS_TEXT("VulkanTest"));
if(!win)
return(false);
if(!win->Create(w,h))
return(false);
{
CreateInstanceLayerInfo cili;
hgl_zero(cili);
cili.lunarg.standard_validation = true;
cili.khronos.validation = true;
inst=CreateInstance("VulkanTest",nullptr,&cili);
if(!inst)
return(false);
}
device=CreateRenderDevice(inst,win);
if(!device)
return(false);
device_render_pass=device->GetRenderPass();
db=new RenderResource(device);
InitCommandBuffer();
win->Join(this);
{
vp_info.Set(w,h);
ubo_vp_info=db->CreateUBO(sizeof(ViewportInfo),&vp_info);
db->global_descriptor.AddUBO(mtl::SBS_ViewportInfo.name,ubo_vp_info);
}
return(true);
}
virtual void Resize(int w,int h)
{
vp_info.Set(w,h);
ubo_vp_info->Write(&vp_info);
}
void SetClearColor(const Color4f &cc)
{
clear_color=cc;
}
void SetClearColor(const enum class COLOR &ce)
{
clear_color=GetColor4f(ce,1.0f);
}
void OnResize(uint w,uint h) override
{
if(w>0&&h>0)
device->Resize(w,h);
InitCommandBuffer();
Resize(w,h);
}
void InitCommandBuffer()
{
if(cmd_buf)
SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count);
sc_render_target=device->GetSwapchainRT();
swap_chain_count=sc_render_target->GetImageCount();
{
const VkExtent2D extent=sc_render_target->GetExtent();
cmd_buf=hgl_zero_new<RenderCmdBuffer *>(swap_chain_count);
for(int32_t i=0;i<swap_chain_count;i++)
cmd_buf[i]=device->CreateRenderCommandBuffer();
}
}
bool BuildCommandBuffer(RenderCmdBuffer *cb,RenderPass *rp,Framebuffer *fb,Renderable *ri)
{
if(!ri)return(false);
const VertexInputData *vid=ri->GetVertexInputData();
cb->Begin();
cb->BindFramebuffer(rp,fb);
cb->SetClearColor(0,clear_color);
cb->BeginRenderPass();
cb->BindPipeline(ri->GetPipeline());
cb->BindDescriptorSets(ri);
cb->BindVBO(ri);
if (vid->index_buffer->buffer)
cb->DrawIndexed(vid->index_buffer->buffer->GetCount());
else
cb->Draw(vid->vertex_count);
cb->EndRenderPass();
cb->End();
return(true);
}
void BuildCommandBuffer(RenderCmdBuffer *cb,RenderTarget *rt,Renderable *ri)
{
if(!cb||!rt||!ri)
return;
BuildCommandBuffer(cb,rt->GetRenderPass(),rt->GetFramebuffer(),ri);
}
bool BuildCommandBuffer(uint32_t index,Renderable *ri)
{
if(!ri)return(false);
return BuildCommandBuffer(cmd_buf[index],sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index),ri);
}
bool BuildCommandBuffer(Renderable *ri)
{
if(!ri)return(false);
for(int32_t i=0;i<swap_chain_count;i++)
BuildCommandBuffer(i,ri);
return(true);
}
bool BuildCurrentCommandBuffer(Renderable *ri)
{
if(!ri)return(false);
return BuildCommandBuffer(sc_render_target->GetCurrentFrameIndices(),ri);
}
void BuildCommandBuffer(uint32_t index,RenderList *rl)
{
if(!rl)return;
RenderCmdBuffer *cb=cmd_buf[index];
cb->Begin();
cb->BindFramebuffer(sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index));
cb->SetClearColor(0,clear_color);
cb->BeginRenderPass();
rl->Render(cb);
cb->EndRenderPass();
cb->End();
}
void BuildCommandBuffer(RenderList *rl)
{
for(int32_t i=0;i<swap_chain_count;i++)
BuildCommandBuffer(i,rl);
}
void BuildCurrentCommandBuffer(RenderList *rl)
{
BuildCommandBuffer(sc_render_target->GetCurrentFrameIndices(),rl);
}
template<typename ...ARGS>
Pipeline *CreatePipeline(ARGS...args){return device_render_pass->CreatePipeline(args...);}
public:
int AcquireNextImage()
{
return sc_render_target->AcquireNextImage();
}
virtual void SubmitDraw(int index)
{
VkCommandBuffer cb=*cmd_buf[index];
sc_render_target->Submit(cb);
sc_render_target->PresentBackbuffer();
sc_render_target->WaitQueue();
sc_render_target->WaitFence();
}
virtual void Draw()
{
int index=AcquireNextImage();
if(index<0||index>=swap_chain_count)return;
SubmitDraw(index);
}
bool Run()
{
if(!win->Update())return(false);
if(win->IsVisible())
Draw();
device->WaitIdle();
return(true);
}
};//class VulkanApplicationFramework
class CameraKeyboardControl:public KeyboardStateEvent
{
FirstPersonCameraControl *camera;
float move_speed;
public:
CameraKeyboardControl(FirstPersonCameraControl *wc)
{
camera=wc;
move_speed=1.0f;
}
bool OnPressed(const KeyboardButton &kb)override
{
if(!KeyboardStateEvent::OnPressed(kb))
return(false);
if(kb==KeyboardButton::Minus )move_speed*=0.9f;else
if(kb==KeyboardButton::Equals )move_speed*=1.1f;
return(true);
}
void Update()
{
if(HasPressed(KeyboardButton::W ))camera->Forward (move_speed);else
if(HasPressed(KeyboardButton::S ))camera->Backward (move_speed);else
if(HasPressed(KeyboardButton::A ))camera->Left (move_speed);else
if(HasPressed(KeyboardButton::D ))camera->Right (move_speed);else
//if(HasPressed(KeyboardButton::R ))camera->Up (move_speed);else
//if(HasPressed(KeyboardButton::F ))camera->Down (move_speed);else
//if(HasPressed(KeyboardButton::Left ))camera->HoriRotate( move_speed);else
//if(HasPressed(KeyboardButton::Right ))camera->HoriRotate(-move_speed);else
//if(HasPressed(KeyboardButton::Up ))camera->VertRotate( move_speed);else
//if(HasPressed(KeyboardButton::Down ))camera->VertRotate(-move_speed);else
return;
}
};
class CameraMouseControl:public MouseEvent
{
FirstPersonCameraControl *camera;
double cur_time;
double last_time;
Vector2f mouse_pos;
Vector2f mouse_last_pos;
protected:
bool OnPressed(int x,int y,MouseButton) override
{
mouse_last_pos.x=x;
mouse_last_pos.y=y;
last_time=cur_time;
return(true);
}
bool OnWheel(int,int y) override
{
if(y==0)return(false);
camera->Forward(float(y)/10.0f);
return(true);
}
bool OnMove(int x,int y) override
{
mouse_pos.x=x;
mouse_pos.y=y;
bool left=HasPressed(MouseButton::Left);
bool right=HasPressed(MouseButton::Right);
Vector2f pos(x,y);
Vector2f gap=pos-mouse_last_pos;
if(left)
{
gap/=-5.0f;
camera->Rotate(gap);
}
else
if(right)
{
gap/=10.0f;
camera->Move(Vector3f(gap.x,0,gap.y));
}
last_time=cur_time;
mouse_last_pos=Vector2f(x,y);
return(true);
}
public:
CameraMouseControl(FirstPersonCameraControl *wc)
{
camera=wc;
cur_time=0;
}
const Vector2f &GetMouseCoord()const{return mouse_pos;}
void Update()
{
cur_time=GetDoubleTime();
}
};
class CameraAppFramework:public VulkanApplicationFramework
{
protected:
Camera * camera =nullptr;
DeviceBuffer * ubo_camera_info =nullptr;
FirstPersonCameraControl *camera_control=nullptr;
CameraKeyboardControl * ckc=nullptr;
CameraMouseControl * cmc=nullptr;
const Vector2f &GetMouseCoord()const{return cmc->GetMouseCoord();}
public:
virtual ~CameraAppFramework()
{
SAFE_CLEAR(ckc);
SAFE_CLEAR(cmc);
SAFE_CLEAR(camera);
}
virtual bool Init(int w,int h)
{
if(!VulkanApplicationFramework::Init(w,h))
return(false);
InitCamera(w,h);
return(true);
}
virtual void InitCamera(int w,int h)
{
camera_control=new FirstPersonCameraControl(&vp_info,camera);
camera_control->Refresh(); //更新矩阵计算
ckc=new CameraKeyboardControl(camera_control);
cmc=new CameraMouseControl(camera_control);
win->Join(ckc);
win->Join(cmc);
camera=new Camera;
camera->pos=Vector3f(10,10,10);
RefreshCameraInfo(&camera_control->GetCameraInfo(),&vp_info,camera);
ubo_camera_info=db->CreateUBO(sizeof(CameraInfo),&camera_control->GetCameraInfo());
}
void Resize(int w,int h)override
{
vp_info.Set(w,h);
camera_control->Refresh();
ubo_camera_info->Write(&camera_control->GetCameraInfo());
}
const CameraInfo &GetCameraInfo()
{
return camera_control->GetCameraInfo();
}
DeviceBuffer *GetCameraInfoBuffer()
{
return ubo_camera_info;
}
bool BindCameraUBO(MaterialInstance *mi)
{
return mi->BindUBO(DescriptorSetType::Global,"g_camera",ubo_camera_info);
}
virtual void BuildCommandBuffer(uint32_t index)=0;
virtual void Draw()override
{
camera_control->Refresh(); //更新相机矩阵
ubo_camera_info->Write(&camera_control->GetCameraInfo()); //写入缓冲区
const uint32_t index=AcquireNextImage();
BuildCommandBuffer(index);
SubmitDraw(index);
ckc->Update();
cmc->Update();
}
};//class CameraAppFramework