ULRE/inc/hgl/graph/VKInstance.h

108 lines
3.0 KiB
C++

#ifndef HGL_GRAPH_VULKAN_INSTANCE_INCLUDE
#define HGL_GRAPH_VULKAN_INSTANCE_INCLUDE
#include<hgl/type/String.h>
#include<hgl/type/List.h>
#include<hgl/platform/Window.h>
#include<hgl/graph/VKPhysicalDevice.h>
#include<hgl/graph/VKDebugOut.h>
VK_NAMESPACE_BEGIN
#define VK_BOOL1BIT(name) bool name:1;
struct CreateInstanceLayerInfo
{
struct
{
VK_BOOL1BIT(api_dump)
VK_BOOL1BIT(device_simulation)
VK_BOOL1BIT(monitor)
VK_BOOL1BIT(screenshot)
VK_BOOL1BIT(standard_validation)
VK_BOOL1BIT(vktrace)
}lunarg;
struct
{
VK_BOOL1BIT(synchronization2)
VK_BOOL1BIT(validation)
VK_BOOL1BIT(profiles)
}khronos;
struct
{
VK_BOOL1BIT(optimus)
}nv;
struct
{
VK_BOOL1BIT(steam_overlay)
VK_BOOL1BIT(steam_fossilize)
}valve;
struct
{
VK_BOOL1BIT(Capture)
}RenderDoc;
struct
{
VK_BOOL1BIT(helper);
}bandicam;
};
#undef VK_BOOL1BIT
class VulkanInstance
{
VkInstance inst;
VKDebugOut *debug_out;
ObjectList<GPUPhysicalDevice> physical_devices;
private:
PFN_vkGetDeviceProcAddr GetDeviceProcAddr;
private:
friend VulkanInstance *CreateInstance(const AnsiString &app_name,VKDebugOut *out=nullptr,CreateInstanceLayerInfo *cili=nullptr);
VulkanInstance(VkInstance,VKDebugOut *);
public:
virtual ~VulkanInstance();
operator VkInstance (){return inst;}
const ObjectList<GPUPhysicalDevice> &GetDeviceList ()const {return physical_devices;}
const GPUPhysicalDevice * GetDevice (VkPhysicalDeviceType)const;
template<typename T>
T *GetInstanceProc(const char *name)
{
return reinterpret_cast<T>(vkGetInstanceProcAddr(inst,name));
}
template<typename T>
T *GetDeviceProc(const char *name)
{
if(!GetDeviceProcAddr)return(nullptr);
return reinterpret_cast<T>(GetDeviceProcAddr(name));
}
void DestroySurface(VkSurfaceKHR);
};//class VulkanInstance
void InitVulkanInstanceProperties();
const List<VkLayerProperties> & GetInstanceLayerProperties();
const List<VkExtensionProperties> & GetInstanceExtensionProperties();
const bool CheckInstanceLayerSupport(const AnsiString &);
const bool GetInstanceLayerVersion(const AnsiString &,uint32_t &spec,uint32_t &impl);
const bool CheckInstanceExtensionSupport(const AnsiString &);
VulkanInstance *CreateInstance(const AnsiString &,VKDebugOut *,CreateInstanceLayerInfo *); ///<创建一个Vulkan实例
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_INSTANCE_INCLUDE