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ULRE/example
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hyzboy a23654c73a 恢复Duplication(SceneNode *),并实现MeshComponent::Duplication...下一步Component::Duplication()改成由基类实现.
2025-06-16 00:02:07 +08:00
..
2dVector
renamed to CreateMesh from CreateRenderable
2025-05-18 02:19:14 +08:00
Basic
StaticMeshComponent改为MeshComponent
2025-06-15 17:53:15 +08:00
common
RenderFramework接入键盘鼠标控制
2025-06-10 01:34:13 +08:00
Gizmo
恢复Duplication(SceneNode *),并实现MeshComponent::Duplication...下一步Component::Duplication()改成由基类实现.
2025-06-16 00:02:07 +08:00
GUI
renamed to CreateMesh from CreateRenderable
2025-05-18 02:19:14 +08:00
LightBasic
renamed to CreateMesh from CreateRenderable
2025-05-18 02:19:14 +08:00
Texture
部分范例迁移到新WorkObject/CreateMaterialInstance结构
2025-05-18 23:42:39 +08:00
Vulkan
renamed to Mesh.h/.cpp from VKRenderable.h/.cpp
2025-05-18 02:15:33 +08:00
CMakeLists.txt
created ULRE.Work contains WorkObject/WorkManager
2025-01-28 20:48:43 +08:00
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