ULRE/example/Vulkan/VKFramebuffer.h
hyzboy 19b5b08c25 1.RenderPass记录color/depth格式
2.建立ImageView类,封装imageview部分信息
3.改进CreateFramebuffer,增加ImageView传入格式检测
2019-04-22 00:33:48 +08:00

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C++

#ifndef HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
#define HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
#include"VK.h"
VK_NAMESPACE_BEGIN
class Device;
class RenderPass;
class ImageView;
class Framebuffer
{
VkDevice device;
VkFramebuffer frame_buffer;
private:
friend Framebuffer *CreateFramebuffer(Device *,RenderPass *,ImageView *color,ImageView *depth);
Framebuffer(VkDevice dev,VkFramebuffer fb)
{
device=dev;
frame_buffer=fb;
}
public:
~Framebuffer();
operator VkFramebuffer(){return frame_buffer;}
};//class Framebuffer
Framebuffer *CreateFramebuffer(Device *,RenderPass *,ImageView *color,ImageView *depth=nullptr);
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE