223 lines
6.0 KiB
C++
223 lines
6.0 KiB
C++
#include<hgl/graph/vulkan/VKDevice.h>
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#include<hgl/type/Pair.h>
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#include<hgl/graph/vulkan/VKTexture.h>
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#include<hgl/graph/vulkan/VKImageView.h>
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#include<hgl/graph/vulkan/VKCommandBuffer.h>
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//#include<hgl/graph/vulkan/VKDescriptorSet.h>
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#include<hgl/graph/vulkan/VKRenderPass.h>
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#include<hgl/graph/vulkan/VKFramebuffer.h>
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#include<hgl/graph/vulkan/VKShaderModuleManage.h>
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#include<hgl/graph/vulkan/VKDescriptorSets.h>
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VK_NAMESPACE_BEGIN
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bool ResizeRenderDevice(DeviceAttribute *attr,uint width,uint height);
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Device::Device(DeviceAttribute *da)
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{
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attr=da;
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current_frame=0;
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texture_fence=this->CreateFence(false);
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hgl_zero(texture_submit_info);
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texture_submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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main_rp=nullptr;
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texture_cmd_buf=nullptr;
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pipe_stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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present_complete_semaphore =this->CreateSem();
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render_complete_semaphore =this->CreateSem();
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submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submit_info.pNext = nullptr;
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submit_info.waitSemaphoreCount = 1;
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submit_info.pWaitSemaphores = *present_complete_semaphore;
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submit_info.pWaitDstStageMask = &pipe_stage_flags;
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submit_info.signalSemaphoreCount = 1;
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submit_info.pSignalSemaphores = *render_complete_semaphore;
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present_info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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present_info.pNext = nullptr;
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present_info.waitSemaphoreCount = 1;
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present_info.pWaitSemaphores = *render_complete_semaphore;
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present_info.swapchainCount = 1;
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present_info.pResults = nullptr;
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RecreateDevice();
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}
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Device::~Device()
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{
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fence_list.Clear();
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render_frame.Clear();
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delete present_complete_semaphore;
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delete render_complete_semaphore;
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delete main_rp;
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delete texture_cmd_buf;
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delete texture_fence;
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delete attr;
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}
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void Device::RecreateDevice()
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{
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fence_list.Clear();
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render_frame.Clear();
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if(main_rp)delete main_rp;
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if(texture_cmd_buf)delete texture_cmd_buf;
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present_info.pSwapchains=&attr->swap_chain;
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main_rp=CreateRenderPass(attr->format,attr->sc_depth->GetFormat());
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swap_chain_count=attr->sc_texture.GetCount();
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for(uint i=0;i<swap_chain_count;i++)
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{
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render_frame.Add(vulkan::CreateFramebuffer(this,main_rp,attr->sc_texture[i]->GetImageView(),attr->sc_depth->GetImageView()));
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fence_list.Add(this->CreateFence(true));
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}
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texture_cmd_buf=CreateCommandBuffer();
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current_frame=0;
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current_fence=0;
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}
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bool Device::Resize(uint width,uint height)
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{
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if(!ResizeRenderDevice(attr,width,height))
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return(false);
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RecreateDevice();
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return(true);
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}
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CommandBuffer *Device::CreateCommandBuffer(const VkExtent2D *extent)
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{
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if(!attr->cmd_pool)
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return(nullptr);
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VkCommandBufferAllocateInfo cmd;
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cmd.sType =VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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cmd.pNext =nullptr;
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cmd.commandPool =attr->cmd_pool;
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cmd.level =VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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cmd.commandBufferCount =1;
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VkCommandBuffer cmd_buf;
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VkResult res=vkAllocateCommandBuffers(attr->device,&cmd,&cmd_buf);
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if(res!=VK_SUCCESS)
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return(nullptr);
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return(new CommandBuffer(attr->device,extent?*extent:attr->swapchain_extent,attr->cmd_pool,cmd_buf));
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}
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/**
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* 创建栅栏
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* @param create_signaled 是否创建初始信号
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*/
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Fence *Device::CreateFence(bool create_signaled)
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{
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VkFenceCreateInfo fenceInfo;
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fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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fenceInfo.pNext = nullptr;
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fenceInfo.flags = create_signaled?VK_FENCE_CREATE_SIGNALED_BIT:0;
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VkFence fence;
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if(vkCreateFence(attr->device, &fenceInfo, nullptr, &fence)!=VK_SUCCESS)
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return(nullptr);
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return(new Fence(attr->device,fence));
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}
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Semaphore *Device::CreateSem()
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{
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VkSemaphoreCreateInfo SemaphoreCreateInfo;
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SemaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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SemaphoreCreateInfo.pNext = nullptr;
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SemaphoreCreateInfo.flags = 0;
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VkSemaphore sem;
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if(vkCreateSemaphore(attr->device, &SemaphoreCreateInfo, nullptr, &sem)!=VK_SUCCESS)
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return(nullptr);
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return(new Semaphore(attr->device,sem));
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}
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ShaderModuleManage *Device::CreateShaderModuleManage()
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{
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return(new ShaderModuleManage(this));
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}
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bool Device::Wait(bool wait_all,uint64_t time_out)
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{
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VkFence fence=*fence_list[current_fence];
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VkResult result;
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result=vkWaitForFences(attr->device,1,&fence,wait_all,time_out);
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result=vkResetFences(attr->device,1,&fence);
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return(true);
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}
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bool Device::AcquireNextImage()
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{
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return(vkAcquireNextImageKHR(attr->device,attr->swap_chain,UINT64_MAX,*present_complete_semaphore,VK_NULL_HANDLE,¤t_frame)==VK_SUCCESS);
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}
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bool Device::SubmitDraw(const VkCommandBuffer *cmd_bufs,const uint32_t count)
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{
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if(!cmd_bufs||count<=0)
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return(false);
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submit_info.commandBufferCount = count;
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submit_info.pCommandBuffers = cmd_bufs;
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VkFence fence=*fence_list[current_fence];
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VkResult result=vkQueueSubmit(attr->graphics_queue,1,&submit_info,fence);
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if(++current_fence==swap_chain_count)
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current_fence=0;
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//不在这里立即等待fence完成,是因为有可能queue submit需要久一点工作时间,我们这个时间可以去干别的。等在AcquireNextImage时再去等待fence,而且是另一帧的fence。这样有利于异步处理
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return(result==VK_SUCCESS);
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}
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bool Device::PresentBackbuffer()
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{
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present_info.pImageIndices=¤t_frame;
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VkResult result=vkQueuePresentKHR(attr->graphics_queue,&present_info);
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if (!((result == VK_SUCCESS) || (result == VK_SUBOPTIMAL_KHR)))
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{
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if (result == VK_ERROR_OUT_OF_DATE_KHR) {
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// Swap chain is no longer compatible with the surface and needs to be recreated
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return false;
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}
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}
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result=vkQueueWaitIdle(attr->graphics_queue);
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if(result!=VK_SUCCESS)
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return(false);
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return(true);
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}
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VK_NAMESPACE_END
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