229 lines
6.3 KiB
C++
229 lines
6.3 KiB
C++
// Gizmo 3D Move
|
||
|
||
#include"VulkanAppFramework.h"
|
||
#include<hgl/filesystem/FileSystem.h>
|
||
#include<hgl/graph/InlineGeometry.h>
|
||
#include<hgl/graph/VKRenderResource.h>
|
||
#include<hgl/graph/RenderList.h>
|
||
#include<hgl/graph/Camera.h>
|
||
#include<hgl/graph/VKVertexAttribBuffer.h>
|
||
#include<hgl/graph/mtl/Material3DCreateConfig.h>
|
||
|
||
using namespace hgl;
|
||
using namespace hgl::graph;
|
||
|
||
static Color4f white_color(1,1,1,1);
|
||
static Color4f yellow_color(1,1,0,1);
|
||
|
||
class TestApp:public SceneAppFramework
|
||
{
|
||
Color4f color;
|
||
|
||
DeviceBuffer *ubo_color=nullptr;
|
||
|
||
private:
|
||
|
||
Material * mtl_vtx_lum =nullptr;
|
||
MaterialInstance * mi_plane_grid =nullptr;
|
||
Pipeline * pipeline_vtx_lum =nullptr;
|
||
Primitive * prim_plane_grid =nullptr;
|
||
|
||
Material * mtl_vtx_color =nullptr;
|
||
MaterialInstance * mi_line =nullptr;
|
||
Pipeline * pipeline_vtx_color =nullptr;
|
||
Primitive * ro_line =nullptr;
|
||
|
||
private:
|
||
|
||
bool InitMaterialAndPipeline()
|
||
{
|
||
{
|
||
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines);
|
||
|
||
cfg.local_to_world=true;
|
||
|
||
mtl_vtx_lum=db->LoadMaterial("Std3D/VertexLum3D",&cfg);
|
||
if(!mtl_vtx_lum)return(false);
|
||
|
||
mi_plane_grid=db->CreateMaterialInstance(mtl_vtx_lum,nullptr,&white_color);
|
||
if(!mi_plane_grid)return(false);
|
||
|
||
pipeline_vtx_lum=CreatePipeline(mtl_vtx_lum,InlinePipeline::Solid3D,Prim::Lines);
|
||
|
||
if(!pipeline_vtx_lum)
|
||
return(false);
|
||
}
|
||
|
||
{
|
||
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexColor3D",Prim::Lines);
|
||
|
||
cfg.local_to_world=true;
|
||
|
||
mtl_vtx_color=db->LoadMaterial("Std3D/VertexColor3D",&cfg);
|
||
if(!mtl_vtx_color)return(false);
|
||
|
||
mi_line=db->CreateMaterialInstance(mtl_vtx_color);
|
||
if(!mi_line)return(false);
|
||
|
||
{
|
||
const PipelineData *ipd=GetPipelineData(InlinePipeline::Solid3D);
|
||
|
||
if(!ipd)
|
||
return(false);
|
||
|
||
PipelineData *pd=new PipelineData(ipd);
|
||
|
||
pd->SetLineWidth(2);
|
||
|
||
pipeline_vtx_color=CreatePipeline(mtl_vtx_color,pd,Prim::Lines);
|
||
|
||
delete pd;
|
||
|
||
if(!pipeline_vtx_color)
|
||
return(false);
|
||
}
|
||
}
|
||
|
||
return(true);
|
||
}
|
||
|
||
Renderable *Add(Primitive *r,MaterialInstance *mi,Pipeline *p)
|
||
{
|
||
Renderable *ri=db->CreateRenderable(r,mi,p);
|
||
|
||
if(!ri)
|
||
{
|
||
LOG_ERROR(OS_TEXT("Create Renderable failed."));
|
||
return(nullptr);
|
||
}
|
||
|
||
render_root.CreateSubNode(ri);
|
||
|
||
return ri;
|
||
}
|
||
|
||
/**
|
||
* д<><D0B4>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||
*
|
||
* \param pos Ҫд<D2AA><D0B4><EFBFBD><EFBFBD><EFBFBD>ݵ<EFBFBD>ָ<EFBFBD><D6B8>
|
||
* \param max_line <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
* \param oa1 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>1<EFBFBD><31><EFBFBD><EFBFBD>
|
||
* \param oa2 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>2<EFBFBD><32><EFBFBD><EFBFBD>
|
||
*/
|
||
void WriteAxisPosition(Vector3f *pos,const Vector3f &max_line,const Vector3f &oa1,const Vector3f &oa2)
|
||
{
|
||
constexpr const float AXIS_LENGTH =4;
|
||
constexpr const float AXIS_MIN_STEP =1;
|
||
constexpr const float AXIS_ARROW_SIZE=0.25;
|
||
|
||
const Vector3f end_pos =max_line*AXIS_LENGTH; ///<<3C><><EFBFBD>յ<EFBFBD>λ<EFBFBD><CEBB>
|
||
const Vector3f cross_pos=max_line*AXIS_MIN_STEP; ///<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>β<EFBFBD><CEB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
|
||
const Vector3f arrow_pos=max_line*(AXIS_LENGTH-AXIS_MIN_STEP); ///<<3C><>ͷĩ<CDB7><C4A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD>λ<EFBFBD><CEBB>
|
||
|
||
//<2F><><EFBFBD><EFBFBD>
|
||
pos[0]=Vector3f(0, 0, 0);
|
||
pos[1]=end_pos;
|
||
|
||
//<2F>ĸ<EFBFBD><C4B8><EFBFBD>ͷ<EFBFBD><CDB7>
|
||
pos[2]=end_pos;
|
||
pos[3]=arrow_pos-oa1*AXIS_ARROW_SIZE;
|
||
|
||
pos[4]=end_pos;
|
||
pos[5]=arrow_pos+oa1*AXIS_ARROW_SIZE;
|
||
|
||
pos[6]=end_pos;
|
||
pos[7]=arrow_pos-oa2*AXIS_ARROW_SIZE;
|
||
|
||
pos[8]=end_pos;
|
||
pos[9]=arrow_pos+oa2*AXIS_ARROW_SIZE;
|
||
|
||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
pos[10]=cross_pos;
|
||
pos[11]=cross_pos+oa1*AXIS_MIN_STEP;
|
||
pos[12]=cross_pos;
|
||
pos[13]=cross_pos+oa2*AXIS_MIN_STEP;
|
||
}
|
||
|
||
bool CreateRenderObject()
|
||
{
|
||
using namespace inline_geometry;
|
||
|
||
{
|
||
struct PlaneGridCreateInfo pgci;
|
||
|
||
pgci.grid_size.Set(32,32);
|
||
|
||
pgci.sub_count.Set(8,8);
|
||
|
||
pgci.lum=0.5;
|
||
pgci.sub_lum=0.75;
|
||
|
||
prim_plane_grid=CreatePlaneGrid(db,mtl_vtx_lum->GetDefaultVIL(),&pgci);
|
||
}
|
||
|
||
{
|
||
constexpr const uint AXIS_MAX_LINES =7;
|
||
constexpr const uint AXIS_MAX_VERTICES =AXIS_MAX_LINES*2*3;
|
||
|
||
ro_line=db->CreatePrimitive("Line",AXIS_MAX_VERTICES);
|
||
if(!ro_line)return(false);
|
||
|
||
Vector3f position_data[3][AXIS_MAX_LINES*2];
|
||
|
||
WriteAxisPosition(position_data[0],Vector3f(1,0,0),Vector3f(0,1,0),Vector3f(0,0,1));
|
||
WriteAxisPosition(position_data[1],Vector3f(0,1,0),Vector3f(1,0,0),Vector3f(0,0,1));
|
||
WriteAxisPosition(position_data[2],Vector3f(0,0,1),Vector3f(1,0,0),Vector3f(0,1,0));
|
||
|
||
Color4f color_data[3][AXIS_MAX_LINES*2];
|
||
|
||
for(Color4f &c:color_data[0])c=Color4f(1,0,0,1);
|
||
for(Color4f &c:color_data[1])c=Color4f(0,1,0,1);
|
||
for(Color4f &c:color_data[2])c=Color4f(0,0,1,1);
|
||
|
||
if(!ro_line->Set(VAN::Position, db->CreateVBO(VF_V3F,AXIS_MAX_VERTICES,position_data)))return(false);
|
||
if(!ro_line->Set(VAN::Color, db->CreateVBO(VF_V4F,AXIS_MAX_VERTICES,color_data )))return(false);
|
||
}
|
||
|
||
return(true);
|
||
}
|
||
|
||
bool InitScene()
|
||
{
|
||
Add(prim_plane_grid,mi_plane_grid,pipeline_vtx_lum);
|
||
Add(ro_line,mi_line,pipeline_vtx_color);
|
||
|
||
camera->pos=Vector3f(32,32,32);
|
||
camera_control->SetTarget(Vector3f(0,0,0));
|
||
camera_control->Refresh();
|
||
|
||
render_root.RefreshMatrix();
|
||
render_list->Expend(&render_root);
|
||
|
||
return(true);
|
||
}
|
||
|
||
public:
|
||
|
||
bool Init(uint w,uint h) override
|
||
{
|
||
if(!SceneAppFramework::Init(w,h))
|
||
return(false);
|
||
|
||
if(!InitMaterialAndPipeline())
|
||
return(false);
|
||
|
||
if(!CreateRenderObject())
|
||
return(false);
|
||
|
||
if(!InitScene())
|
||
return(false);
|
||
|
||
return(true);
|
||
}
|
||
};//class TestApp:public CameraAppFramework
|
||
|
||
int main(int,char **)
|
||
{
|
||
return RunApp<TestApp>(1280,720);
|
||
}
|