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ULRE/ShaderLibrary
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HuYingzhuo(hugo/hyzboy) 5e795c4a7f fragment shader output use "FragColor" instead of "Color".
2023-10-08 10:40:01 +08:00
..
Std2D
fragment shader output use "FragColor" instead of "Color".
2023-10-08 10:40:01 +08:00
Std3D
fragment shader output use "FragColor" instead of "Color".
2023-10-08 10:40:01 +08:00
GetJointMatrix.glsl
moved glsl to standalone .glsl file.
2023-10-07 17:02:00 +08:00
GetLocalToWorld.glsl
moved glsl to standalone .glsl file.
2023-10-07 17:02:00 +08:00
GetMI.glsl
moved glsl to standalone .glsl file.
2023-10-07 17:02:00 +08:00
HandoverMI.glsl
moved glsl to standalone .glsl file.
2023-10-07 17:02:00 +08:00
ShaderHeader.glsl
moved glsl to standalone .glsl file.
2023-10-07 17:02:00 +08:00
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