ULRE/ShaderLibrary/Std2D/VertexColor2D.mtl

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#Material
Name VertexColor2D
Base Std2D
#Vertex
Input
{
vec4 Color
}
Output
{
vec4 Color
}
Code
{
void main()
{
Output.Color=Color;
gl_Position=GetPosition2D();
}
}
#Fragment
Output
{
vec4 FragColor
}
Code
{
void main()
{
FragColor=Input.Color;
}
}