40 lines
316 B
Plaintext
40 lines
316 B
Plaintext
#Material
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Name VertexColor2D
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Base Std2D
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#Vertex
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Input
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{
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vec4 Color
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}
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Output
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{
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vec4 Color
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}
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Code
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{
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void main()
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{
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Output.Color=Color;
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gl_Position=GetPosition2D();
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}
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}
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#Fragment
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Output
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{
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vec4 FragColor
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}
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Code
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{
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void main()
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{
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FragColor=Input.Color;
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}
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}
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