26 lines
429 B
C++
26 lines
429 B
C++
#pragma once
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/type/SortedSets.h>
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#include<hgl/graph/SceneNode.h>
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VK_NAMESPACE_BEGIN
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class StaticMesh
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{
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protected:
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SceneNode *root_node;
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public:
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StaticMesh(SceneNode *);
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virtual ~StaticMesh();
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// static StaticMesh *CreateNewObject(RenderResource *,SceneNode *);
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public:
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SceneNode *GetScene(){return root_node;}
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};//class StaticMesh
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VK_NAMESPACE_END
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