121 lines
4.3 KiB
C++
121 lines
4.3 KiB
C++
#ifndef HGL_GRAPH_VULKAN_PIPELINE_INCLUDE
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#define HGL_GRAPH_VULKAN_PIPELINE_INCLUDE
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#include"VK.h"
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VK_NAMESPACE_BEGIN
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class Device;
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class RenderPass;
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class Pipeline
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{
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VkDevice device;
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VkPipeline pipeline;
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public:
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Pipeline(VkDevice dev,VkPipeline p){device=dev;pipeline=p;}
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virtual ~Pipeline();
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operator VkPipeline(){return pipeline;}
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};//class GraphicsPipeline
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class Shader;
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class VertexInput;
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class PipelineCreater
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{
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VkDevice device;
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VkExtent2D extent;
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VkPipelineCache cache;
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VkGraphicsPipelineCreateInfo pipelineInfo;
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VkPipelineVertexInputStateCreateInfo vis_create_info;
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VkPipelineInputAssemblyStateCreateInfo inputAssembly;
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VkViewport viewport;
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VkRect2D scissor;
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VkPipelineViewportStateCreateInfo viewportState;
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VkPipelineDepthStencilStateCreateInfo depthStencilState;
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VkPipelineRasterizationStateCreateInfo rasterizer;
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VkPipelineMultisampleStateCreateInfo multisampling;
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VkPipelineColorBlendAttachmentState colorBlendAttachment;
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VkPipelineColorBlendStateCreateInfo colorBlending;
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VkDynamicState dynamicStateEnables[VK_DYNAMIC_STATE_RANGE_SIZE];
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VkPipelineDynamicStateCreateInfo dynamicState;
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private:
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const Shader * shader =nullptr;
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const VertexInput * vertex_input=nullptr;
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public:
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PipelineCreater(Device *dev,RenderPass *rp=nullptr);
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~PipelineCreater()=default;
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bool Set(const Shader *);
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bool Set(const VertexInput *);
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bool Set(const VkPrimitiveTopology,bool=false);
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bool Set(VkPipelineLayout pl);
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void SetViewport( float x,float y,float w,float h){viewport.x=x;viewport.y=y;viewport.width=w;viewport.height=h;}
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void SetDepthRange( float min_depth,float max_depth){viewport.minDepth=min_depth;viewport.maxDepth=max_depth;}
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void SetScissor( float l,float t,float w,float h){scissor.offset.x=l;scissor.offset.y=t;scissor.extent.width=w;scissor.extent.height=h;}
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void SetDepthClamp( bool dc) {rasterizer.depthClampEnable=dc;}
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void SetDiscard( bool discard) {rasterizer.rasterizerDiscardEnable=discard;}
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void SetPolygonMode(VkPolygonMode pm) {rasterizer.polygonMode =pm;}
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void SetCullMode( VkCullModeFlagBits cm) {rasterizer.cullMode =cm;}
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void SetFrontFace( VkFrontFace ff) {rasterizer.frontFace =ff;}
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void SetDepthBias( float ConstantFactor,
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float Clamp,
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float SlopeFactor)
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{
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rasterizer.depthBiasEnable =VK_TRUE;
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rasterizer.depthBiasConstantFactor =ConstantFactor;
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rasterizer.depthBiasClamp =Clamp;
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rasterizer.depthBiasSlopeFactor =SlopeFactor;
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}
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void DisableDepthBias() {rasterizer.depthBiasEnable=VK_FALSE;}
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void SetLineWidth( float line_width) {rasterizer.lineWidth =line_width;}
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void SetSamleCount( VkSampleCountFlagBits sc)
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{
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multisampling.sampleShadingEnable=(sc==VK_SAMPLE_COUNT_1_BIT?VK_FALSE:VK_TRUE);
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multisampling.rasterizationSamples=sc;
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}
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void SetColorWriteMask(bool r,bool g,bool b,bool a)
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{
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colorBlendAttachment.colorWriteMask=0;
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if(r)colorBlendAttachment.colorWriteMask|=VK_COLOR_COMPONENT_R_BIT;
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if(r)colorBlendAttachment.colorWriteMask|=VK_COLOR_COMPONENT_G_BIT;
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if(g)colorBlendAttachment.colorWriteMask|=VK_COLOR_COMPONENT_B_BIT;
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if(a)colorBlendAttachment.colorWriteMask|=VK_COLOR_COMPONENT_A_BIT;
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}
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void SetBlend( bool blend) {colorBlendAttachment.blendEnable=blend;}
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void SetLogicOp( VkLogicOp logic_op) {colorBlending.logicOpEnable=VK_TRUE;colorBlending.logicOp=logic_op;}
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void DisableLogicOp() {colorBlending.logicOpEnable=VK_FALSE;}
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void SetBlendConstans(float r,float g,float b,float a)
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{
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colorBlending.blendConstants[0] = r;
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colorBlending.blendConstants[1] = g;
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colorBlending.blendConstants[2] = b;
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colorBlending.blendConstants[3] = a;
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}
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void SetBlendConstans(float *blend_constans) {hgl_typecpy(colorBlending.blendConstants,blend_constans,4);}
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Pipeline *Create();
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};//class PipelineCreater
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_PIPELINE_INCLUDE
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