ULRE/inc/hgl/graph/VKBuffer.h

109 lines
3.1 KiB
C++

#ifndef HGL_GRAPH_VULKAN_BUFFER_INCLUDE
#define HGL_GRAPH_VULKAN_BUFFER_INCLUDE
#include<hgl/graph/VK.h>
#include<hgl/graph/VKMemory.h>
VK_NAMESPACE_BEGIN
struct GPUBufferData
{
VkBuffer buffer;
GPUMemory * memory=nullptr;
VkDescriptorBufferInfo info;
};//struct GPUBufferData
class GPUBuffer
{
protected:
VkDevice device;
GPUBufferData buf;
private:
friend class GPUDevice;
friend class VertexAttribBuffer;
friend class IndexBuffer;
GPUBuffer(VkDevice d,const GPUBufferData &b)
{
device=d;
buf=b;
}
public:
virtual ~GPUBuffer();
VkBuffer GetBuffer ()const{return buf.buffer;}
GPUMemory * GetMemory ()const{return buf.memory;}
const VkDescriptorBufferInfo * GetBufferInfo ()const{return &buf.info;}
void * Map () {return buf.memory->Map();}
virtual void * Map (VkDeviceSize start,VkDeviceSize size) {return buf.memory->Map(start,size);}
void Unmap () {return buf.memory->Unmap();}
void Flush (VkDeviceSize start,VkDeviceSize size) {return buf.memory->Flush(start,size);}
void Flush (VkDeviceSize size) {return buf.memory->Flush(size);}
bool Write (const void *ptr,uint32_t start,uint32_t size) {return buf.memory->Write(ptr,start,size);}
bool Write (const void *ptr,uint32_t size) {return buf.memory->Write(ptr,0,size);}
bool Write (const void *ptr) {return buf.memory->Write(ptr);}
};//class GPUBuffer
class VertexAttribBuffer:public GPUBuffer
{
VkFormat format; ///<数据格式
uint32_t stride; ///<单个数据字节数
uint32_t count; ///<数据数量
private:
friend class GPUDevice;
VertexAttribBuffer(VkDevice d,const GPUBufferData &vb,VkFormat fmt,uint32_t _stride,uint32_t _count):GPUBuffer(d,vb)
{
format=fmt;
stride=_stride;
count=_count;
}
public:
~VertexAttribBuffer()=default;
const VkFormat GetFormat()const { return format; }
const uint32_t GetStride()const { return stride; }
const uint32_t GetCount ()const { return count; }
void *Map(VkDeviceSize start=0,VkDeviceSize size=0) override
{
return GPUBuffer::Map(start*stride,size*stride);
}
};//class VertexAttribBuffer:public GPUBuffer
using VAB=VertexAttribBuffer;
class IndexBuffer:public GPUBuffer
{
IndexType index_type;
uint32_t count;
private:
friend class GPUDevice;
IndexBuffer(VkDevice d,const GPUBufferData &vb,IndexType it,uint32_t _count):GPUBuffer(d,vb)
{
index_type=it;
count=_count;
}
public:
~IndexBuffer()=default;
const IndexType GetType ()const{return index_type;}
const uint32 GetCount()const{return count;}
};//class IndexBuffer:public GPUBuffer
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_BUFFER_INCLUDE